In this scenario, you supposedly "terminate" an old, japanese enemy, who has "tooken" your land for too long. In reality, you must kill the french, who wield the mighty byzantine cataphract and the chinese chu ko nu. France goes international.
Playability - 3
A "good" aspect. There were no bugs, and it was in no way difficult to play. You had to do what you do best in this game. Kill.
Balance - 1
I managed to take the 15 extremely powerful units that you get and defeat a good 200 enemy units. I lost 3 units. Enough explanation there. Considering you start in the imperial age, the bombard towers are no problem either.
Creativity - 1
Get units. Kill Units. Something was missing... something along the lines of creativity and effort.
Map Design - 1
It was a random map. Don't use a random map in a scenario you make, unless you plan on adding one hell of a story.
Story/Instructions - 1
The instructions are clear. Kill. The story is missing. You must kill your old Japanese (who is really represented by the french) enemy. Why? Who are you? Why are the Japanese suddenly speaking french and wielding byzantine and chinese weapons? Maybe just a little story would have helped.
Finish elementary school, learn how to write english (neither tooken nor whose's are words, in case you were wondering and would like to learn), and THEN write a story.
Caps Lock is unnecessary.
Don't use internet abreviations in scenarios. It detracts from the overall reality factor and entertainment value.
From the looks of it, it seems you have not been making scenarios for too long and I wouldn't be surprised if this is your first. Should it be, be sure you know a little more about balance and creativity before uploading again.