Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates


Download File Post Review Post Comment

Free Walk RPG

Author File Description
leighn
File Details
Version: Age of Kings
Style: Role Playing Only
On this scenario, you play as one cavalier and what you do if walk around and talk to people and they will tell you your objectives and other stuff (really lame humor).

When you finish the game and done your objective you get a chance to enter a game's room, where you can buy drinks talk and play one or two games.
Enjoy!
Any questions/bugs report to
frodo719220799@aol.com
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dark Reality
Rating
2.6
Breakdown
Playability2.0
Balance5.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
In this scenario, you simply walk around and talk to people. Some speak to you, some don't, some give you little side quests to complete. Supposedly there is no fighting, but you can be killed by arbalests which are protected by scattered palisades.

Playability - 2
There was really nothing to do. The quests were too simple and required absolutely no brain power (i.e. take a villager to a forest in the north for 1000 gold. you're even told where the forest is). Some quests also didn't complete correctly, such as the "Spearman searches for pikeman" quest. Overall it was too simple, you barely had to do any quests, as one already gave you insane and unrealistic amounts of money. Some games in the casino did not function properly as well. For example, the scenario told me I lost the berserk-gladiator fight before I did.

Balance - 5
No need for it. There was no fighting. The only fighting was against dire wolves that lurked somewhere on the map and honestly, Kushluk against scattered wolves? Right. The arbalests were also quite impossible to kill, as they were protected by palisades.

Creativity - 2
Some quests were creative. That was it too. Nothing else was creative. The casino games were copied from elsewhere (the AOKasino) with different units. Given, this game does not allow many casino games, but the idea is not a good one with the trigger capabilities of AOK.

Map Design - 2
At least there were more than one type of tile. But it was nothing special and quite underdeveloped.

Story/instructions - 2
As mentioned before, some instructions were never given, unclear, or disappeared too quickly as they were replaced by others. The story is irrelevant and not brought into consideration, as there is no story and no need for one.

Overall:
The idea has been used one too many times, and the standards for a casino in AOK are set quite high in order to have some entertainment value.

[Edited on 03/14/09 @ 11:54 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.6
Breakdown
Playability2.0
Balance5.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:1,210
Favorites: [Who?]0
Size:132.51 KB
Added:04/20/03