This map wasn\'t made by me originally, it\'s actually just an updat of the celtic scenario.scx that legionaire___ made. he must be given all of the credit for this scenario, but nevertheless, i have changed some bugs in the system, modified some conditions and effects. but most off all i made that, when u kill a group of english, you recieve upgrades for your units. that way strategy becomes even more important. like i said, legionaire___ is the real maker of this map, i just changed it so it\'s better playable.
by the way legionaire___, your scenario was one of the best i have found on this site. NO OFFENCE TO THE REST...
On this quest, you are journeying to England in hopes of avenging the death of William Wallace.
Edward Longshanks is your target, so you set out and along the way pick up some help, even if you have to take it by force.
PLAYABILITY: The game is not too long, but has a lot going on. While you search out the map, you come across bands of English, either camped, or fortified, and they offer a good resistance. When you finish accumulating your army, you cross the water by boat, where the real battle starts.
BALANCE: The games balance is good, you find an ally with monks, and can send men back and forth for healing. Your hero has self-healing, so he does most of the fighting early in the game. As you defeat your enemy on the mainland, you acquire different strengths. If you manage to keep most of your army when you arrive in England, the final battle may end up being fairly easy.
CREATIVITY: The “destroy enemy to receive strength “is not a new idea but puts more enjoyment in the game. Some of the help you come across are well hidden, so exploring the entire map is a must. There is a mini cut scene right at the games beginning, showing William Wallace being executed. Overall, a decent amount of creativity is present
MAP DESIGN: The map looks pretty much like a random map, although it does look like the author created it.
STORY/ INSTRUCTIONS: There is a brief story in the game along with adequate instructions. Reminders pop up whenever you receive additional attack or hit points.
NOTE: The author has modified this scenario, and wants to give credit to “Legionnaire”, the original designer.