Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Best Files » Aetius-I (Drawbridges of Barbarians)

Download File Post Review Post Comment

Aetius-I (Drawbridges of Barbarians)

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
In this scenario you have to find a way to bypass the Drawbridges which
prevent you from gettiing into enemy territory.
( I think that the draw bridges are something really missed in "Age of Empires", - so I did this scenario to "introduce them into life" again.)

You will campain as Flavius Aetius who eventually
became a general of Romans army.

To have fun chose difficulty = Moderate; resources= Standartd
To have a bit of hard time chose difficulty = Moderate; resources= High

Serik of Waters
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
The drawbridges in this scenario are more robust, and purely functional, but not
for any entertainment as those you can find in ~Eye Candy Tricks~. I have just watched one
of the ~Eye Candy Tricks~ scenarios, where a typical drawbridge is without the A-top,
but with a gate. A drawbridge here, however, does not have any gates, protected by a
castle, and does not allow any enemy unit to get inside a city, while all friendy units
can go. (9 triggers in total per one fully functional bridge)
Stephen Richards
Official Reviewer
If you're looking for a challenging B&D stop right here. I played on hard and had a hell of a time. Great fun. The drawbridge idea is very creative though not completely successful. Enemies built two castles near the mechanism which meant I had to use some lateral thinking with trebs to win the game.
Official Reviewer
Interesting scenario, I liked the drawbridges.
Official Reviewer
Map Design4.0
Aetius I-Drawbridges of the Barbarians is a mix of FF and B&D which, along with other things, introduces functional drawbridges into the game.

Playability: 4

The game is exciting, initially beginning with a small cutscene and becomes an FF, which is made difficult because of spawning enemies in the way. You have to take control of a number of villagers and build up a town. After that you need to hold off attacks for a while and then destroy your enemies. This is difficult because their bases are all situated behind drawbridges which render them impossible to reach, until you get to destroy the 'master switch'. Even then the yellow drawbridge is not activated, perhaps because of a bug. Then it is a real problem because the other side is not easily reachable because the transport ships quickly sink. However I was able to transport a few villagers over and destroy them finally.

The drawbridges work perfectly except for the fact that they close off even if enemy arrows come in the vicinity. This is especially noticeable because I built a couple of castles near every drawbridge.

Balance: 5

The game is very well balanced. The initial part with the FF is quite hard because you have to destroy the woad raiders tents to prevent them from spawning over and over. Then it becomes a 4 vs 1 B&D however this becomes easier if you wall up and defend for a long time. There is a lot of gold so eventually you can overcome the enemy. However it is extremely challenging all throughout and thus deserves a 5 here.

Creativity: 4

The game was very creative, especially in the drawbridges idea and it's implementation. It really stood out from other B&D scenarios because of it's different gameplay. There are also a few things like an earthquake and a 'master switch'. However apart from the theme there wasn't very much, hence a 4 in this category.

Map Design: 4

The map is both strategic ( in terms of drawbridges and moats , and chokepoints that you can easily defend your town with ), and looks good. It is much better than a random map, but could do with more terrain blending and the use of only one type of forest ( snow pine) for most of the scenario did not appeal very much. However it is perfectly suited for a B&D, with gold mines in clumps and no annoying elevations where you can't build town centres.

Story/Instructions: 4

The instructions were adequate but the hints could have been better, eg. the engineers were 'working on' trebuchets and transport ships but you are given no clue as to when they would be fixed. Also it would have been better with a proper history and bitmap. The story is again good enough and fitting for a B&D.

Additional Comments:

This scenario is really recommended for download. It is a challenging B&D and the drawbridges provide a new experience altogether.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.0
Favorites: [Who?]0
Size:154.30 KB