*sigh* Well, here it goes!
This is a story scenario about two heros named Robin and Guy.They are to help keep the land safe, and in order, as well as drive out barbarians before their king shall arrive.
For the most part, Warfare didn't really excell at this part because half of the time I had no clue where I was going to next, and then it seems a misplaced trigger zoomed me off, really confusing me.Robin and Guy are much too strong, and they have pretty much one-hit kills....
For this, I rate it a 3.
I have to say, Medival Warfare seems to have an idea, a pretty good idea, but he needs t touch up a few things, such as trigger order, or in value the triggers themselves! But truly, I think with those clean-ps, he could modify this game in to a true masterpiece.It'd take some training, but he seems to show some talent.
For this, I rate a 4.
I am very sorry Warfare, but there was no eye - candy whatsoever from what I saw. I admit, sometimes I like to use marco polo to look around, but I realized that all I saw were walls, buildings, units,some forest, and a blank green map.
For this....I rate a 2...
As I said earlier, the idea is wonderful, but the triggers really bucked this up.I have to admit I didn't truly enjoy this scenario as much as I'd hoped...
For this, I rate a 3.
Awwwww, the game and this didn't mix.No new objectives came up, and I only explored looking for it, but hey, it covers what ya need to do.
For this, I rate a 2.