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Downloads Home » Single Player Scenarios » battle for hobbiton

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battle for hobbiton

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File Details
Version: Age of Kings 1.0
Style: Role Playing Strategy
The battle for hobbiton is a fun map and the results of the battle may change everytime its just luck and building fast.

(very high detailed)


pc performance may freeze for a quick second(during gameplay) but depending on pc performance.
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Lord SnakeEyes
Map Design3.0
I played this scenario on Moderate difficulty setting.
The scenario is a basic build and destroy, staging Hobbiton(you) and Gondor(your ally) against the evil forces of Saruman. It feature no cut-scenes or triggers.

Playability~ -3

Though I found this easy, it was still fun to play, if a bit lacking... A constant stream of attackers would help to keep the player on the edge of their seat, and a less cramped position would be be more fun to play in. I foun that Gondor, your Ally, did absolutely nothing for the scn. Besides being described as Rohan in the Instructions, they seldom moved from their position, and possibly detracted from the balance, as 2 vs. 1 is child's play.

Balance~ -2

The Victory Conditions were obviously set to standard, as near the end of my game, my ally built a wonder, and after the 100 year countdown ended I lost. Apart from this, after a short time the enemy did send a constant flow of troops, and a few huge regiments, but by then you'd have such a thriving economy that defense would be easy, especially as the area you start off in is so cramped. After a certain while my base was impenetrable, and I still had 50 or so troops for an offensive. Playing around with AI and Per can give a harder opponent, aswell as gving them better starting resources, allies, etc.

Creativity~ 2+

I didn't find anything remarkable about this scenario, though I thought setting Hobbiton as Turks detraced a bit here. To up your creativity score, you could make it feel like the town of Hobbiton, do a little research, add some custom music. There are endless possibilities. This scn did come with the hobbit hole modpack, but for some reason Modpackstudio wouldn't opeen it. At your local library you could find an Ilustrated "Lord of the Rings" book, and I've seen Hobbiton in quite a few pictures... The books themselves describe it quite well too, and I'm sure it would look great with the modpack :)

Map Design~ 3+

I gave this section a 3+, as it is basically a random map. A little extra eye-candy, and this might have looked better. I don't know if the starting position was meant to be cramped, but I certainly thought it didn't add anything, and a little more open space in a B & D is what is expected. Still, nothing else was wrong as far as I could see, and it wasn't bad for what looked like a scratch built map. Playing campaigns and scenarios from the Best of Section, and maybe checking out a few articles on map design are the only things I'd suggest.

Story / Instructions~ 1+

I gave this a low score, as the instructions were minimal, and didn't point out any obvious objectives. The Story was non-existant, but by the name I expected this would be the last battle in "The Return of the King", the 3rd book in JRR Tolkien's "Lord of the Rings". The scenario is loosely based on facts from the book, but any avid Tolkien fans will be dissapointed. I suggest to the author that he should read and reread The Lord of the Rings if he is to make more scenarios based on the series, as fans often have high expectations regarding the story.
NB: I haven't taken any points off for not following the story of the book. The last part of the review is just a suggestion, and if the author didn't intend his scn the way I percieved it, that's my mistake.

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Map Design3.0
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