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Downloads Home » Single Player Scenarios » Extrusia 1.1 The Elements

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Extrusia 1.1 The Elements

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File Details
Version: The Conquerors 1.0c
Style: Mix
Extrusia 1.1 The Elements Is a story about three Elements fire, water, and electricty and how they interconect and how they became what they are. This is a myth I wrote about a place controlled by divine forces. With demigods, waring city states, and a sea of skulls. Hop on the horse of Watier and see a land where myth and elements become one.

I recomend this for beginners and intermediate players. Please give feedback. I always love hearing helpful critism. Also please see some other downloads in the blacksmith i've done. Thanks for checking it out.
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Official Reviewer
Map Design3.0
“Extrusia 1.1 The Elements” is a RPG with B&D elements. Story and places are fiction, the events take place in Extrusia, 1080 B.C., and you play Watier, a young man raised by horses.

PLAYABILITY: After some boat trips and a vanished enemy out of three, you get a small village and resources, while your two enemies start with no resources at all. Your first objective is to mine 1000 gold, followed by a long ride through a desert, a walk back through the desert with four monks, and again through the desert with four relics. You have to destroy palisade walls to get the relics and one was inaccessible, surrounded by gold. In the end, my Tartar and Hussar killed two mounted archers, interrupted by a comp crash. 2-

BALANCE: I played the scenario on hard and have to look close to see a bit of red on my main character. I spotted one enemy militia during the B&D sequence who was no match for my Tartar and Hussar. The author recommends the scenario for beginners and intermediate players. From the tutorial, "Most people who are downloading scenarios from the internet have at least played through the campaigns included with the game and have a good knowledge of the game." It is my true believe that anybody who played the first five scenarios of the William Wallace learning campaign can beat this scenario without a reload. 1

CREATIVITY: The beginning of the scenario was creative, with the first boat trips, meeting Betsy, some triggers and the sea of skull. 2+

MAP DESIGN: The map was custom made, no elevations, with different terrain like snow and desert, no blending or mixes, but different sections and not detailed enough. 3

STORY/INSTRUCTIONS: You get enough hints, clear objectives and a thin story. The story was not interesting, the idea, a mix of the movies Fifth Element and Tarzan of the Apes. Here it is Watier of the Horses and the elements are three. You got water, fire and electricity, which was surprising for 1080 B.C. Strange, in game there are four, not three, relics representing the elements. Four would be correct, as the ancient elements are fire, water, earth and wind. 4-

SUGGESTIONS: For balance, give some resources to green, yellow and cyan from the start. Delete a pile of gold to access the southern relic. In triggers "Objective 8" and “Objective 9”, you use the kill object effect to remove palisade/stone wall pieces. The effects do not work, use the remove object effect for the wall pieces as you do in effect 2 trigger "Objective 9". Trigger “god chose” makes my comp crash, you have to set the object in effect 2.

IN CLOSING: I recommend Extrusia for inexperienced players.
CatKetch The story is great. The hints are, for the most part, excellent. I sailed a couple of fire ships around the entire ocean to see if I could find any icons not in the forbidden center island. In the case of the icons, the hint was misleading, as I thought that you wanted me to find others. I walked my little band of adventureres all around the desert looking for icons also!

Firestrin could have beeen more aggressive, and could have had a bigger army and he should have had a navy, just to keep things more interesting.

I thought your use of triggers was just great! I wish I could do as well!

Thank you for an entertaining scenario.

Car Ketch

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