I think this was quite good beeing my first single player file so please dont moan if it is not that good. in this scenario you command an army of Chu-ko-nus and you set out to destroy some non ranged units camp because they destroy all your long bow men in a volcano.
Is this a good map? please tell me so that in the future I can do better work.
Posted on 02/11/04 @ 12:00 AM
I'm sorry, but there is little going for this map. It's mostly a blank map with a simple enemy base in one corner and two-hundred chu ko nus in another. There's no story, map design, and not very fun or challenging. You should try harder and put more into your missions, or else don't bother submitting them.
gamefreak93 File Author
Posted on 02/12/04 @ 12:00 AM
ok then... I will try and make future scenarios better.
anyway I thought the lack of terrein would get some bad reviews.
Posted on 02/22/04 @ 12:00 AM
what can I say man congradulations.... thats the most pathetic thing ive ever played lol well ok not really but it does lack, but its ok its ur first scenario, im working on my first so u can go right ahead and bother me once its done cuz its just a fixed force one reinacting a famours historical event but im trying to find an accurate map for it anyway good luck on ur next scenarios add some triggers
AOKraters overall rating-8/50, 49/50 for the attempt ;)
Posted on 05/24/04 @ 12:00 AM
Actually, this was not that bad of a map. I kind of see what you were trying to do with this scenario, but you should have made a much smaller playing field and the enemy a lot more alive. If you are insistant on having a large playing field, it would be better to put scattered fortifications and armies throughout the area and to make tactical traps even though the armies are fixed. I wouldn't mind playing a revised version of this particular map in the future.
Tanneur99 Official Reviewer
Posted on 06/25/05 @ 09:54 AM
'when chu-ko-nus attack!' is a FF, you command an army of Chu Ko Nu.
PLAYABILITY: You walk a pathetic map with an army of 253 Chu Ko Nu to slaughter an inferior enemy; the scenario has no game play. 1
BALANCE: The scenario is too easy on hard, even though the enemy has about twenty units more he is no match without range units. 1
CREATIVITY: There was a spark of creativity in the opening scene but failed as the three related chat messages do not display. 1+
MAP DESIGN: The map is flat, editor green with square palisade walls, a castle, a tent and clumped blacksmiths and barracks. 1
STORY/INSTRUCTIONS: The introduction screen is blank, no objective and no story. 1
SUGGESTIONS: For your messages use source player 1 instead of source Gaia. Play some higher rated scenarios, make your scenario challenging so the player can loose, try a story, give an objective, use a random map and put more time and effort into your design.
OBSERVATION: I am aware that this scenario will get an above average number of downloads simply because people are interested in what qualifies for an overall one. I tried to avoid an overall one, finding a category that qualifies for a higher rating, but a reviewer has to be consistent with his rating and rate every category on its own.
IN CLOSING: The above is not a recommendation to download.