This one is a teaser for my new campaign. The campaign happens to be done by the book Lord Of The Rings, and its going to be 11 or 12 scenarios long. This Battle of Helm's Deep will propably be used in it. I will gladly accept any comments that will be given. Actually, I need them so, it would really help if you nice people would give me information about my mistakes and Bugs. Thanks in advance.
Quite good. It was a little awkward maneuvering amongst all the allies and enemies, and keeping an eye on Théoden to ensure his survival distracted me from the battle. Nevertheless, it was extremely atmospheric and thouroughly enjoyable.
Good! I died a few times, but not often enough to get frustrated about it. The forces of Isengard were pressing hard against the defences but the numbers never seemed ridiculous.
You showed exactly the same sort of ideas that I had enjoyed from the first campaign. Great! One simple but effective thing was managing to make it seem as if it was night. This always annoys me in my scenarios, I tend to mess up the map, and I usually don't bother with it.
Map Design: 3
This was just about a 4, but not quite. The castle felt a little bit cramped. I'd make it a little larger (but not too large, or it would be hard to keep track of everything).
What can I say? It was obvious what I had to do (perhaps not if you didn't know the story, but I'm guessing we were meant to have played the first campaign anyway). The spelling was a little off once or twice, but not enough to bump down a mark. It fitted the battle of Helm's Deep perfectly, and it was a nice touch to have the arrival of Fangorn, which is largely ignored in Helm's Deep games.
I reccommend you make it that either you get to control Théoden during his final charge, or give him a massive HP bonus that stops him from dying so quickly. Make it a bit longer - I didn't put your mark down for it, but it seemed quite quick. Apart from that, go for it!