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Downloads Home » Single Player Scenarios » Run, homer, Run 1.0

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Run, homer, Run 1.0

Author File Description
terrythewhite
File Details
Version: The Conquerors
Style: Mix
This is the new and inproved version containing some new bug fixes and features! So check it out!

(Not really much to say about it....)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Medieval Warfare
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Hallo! This is Medieval Warfare! Run, homer, run is an intricate scenario about Braff and his army's passion to rid the land of evil, along with some catchy side twists. Shall we?
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Playability
This part was good. There were few stray trigger bugs and had a relatively smooth trigger transition. However, there were mistimed triggers or triggers that relied on "paths" to fire. This was in the beginning in the battle against the Vikings. Braff already declared victory, but my men were still fighting! Another came when my men stood in the path of the Goth King and thus prevented a trigger from firing that led to the search of the assassin and the rest of the game. Another minor thing to change is the bridge. The player can still go around the bridge thats supposed to be "broken". 4

Balance
This is were the author needs a bit more work. I played this scenario on hard, moderate, hardest and standard. I beat them all with ease. I felt that it was a tad too easy, and level dynamics should solve this issue. Also, with every little battle, you get 1-2 Gaia units that help you defeat the player. I suggest removing these units to challenge the player to micromanage more efficiently. 3

Creativity
Very nicely done. The story and the map tied well together and the author used units that correlated to his instructions. Basically a RPG scenario with a slight twist of FF. 4

Map Design
Good use of gaia, trees, and buildings to portray a military establishment and rebel forces. The use of elevation would be appreciated, since the land was very flat. Otherwise, the city in the "cliffs" was beautiful and the city in the North represented the King nicely. 4

Story/Instructions
The author shines in this department. No grammar errors, interesting history, nice full descriptions and clear objectives. Twists in Braff's quest to rid the land, include hunting down an assassin and several quests to neighboring lands to fulfill his duty. The author puts in the most important thing in a scenario: humor. 5

Final Thoughts
Well made scenario that is very entertaining and fun. However, it can be made even better by:

-Balancing the units (Assassin stats, GAIA units, and amount of troops)
-Level Dynamics (Different levels)
-More elevation use and terrain mixing
-Fixed Impassable Bridge
-Watch for the timed triggers
-More sidequests and twisting events

Medieval Warfare

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:930
Favorites: [Who?]0
Size:267.33 KB
Added:08/25/04
Updated:03/04/05