RHR sequal the Dark knight
(Updated on 08/26/04
This is the sequal to Run, Homer, Run. This is a continuem of the first scenerio. Now by this time you're probably asking," Why is it named run, homer, run when there are no homers in it?" When i made the first scenerio i was stuck for names. So i looked back at an old article i made. And run, homer, run was one of the examples i gave. Of course the article didn't go far. So have fun with the sequal, and hit me back on what you think.
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Hallo! This is Medieval Warfare reviewing once again. The Dark Knight was a satisfying sequel to Run, Homer, Run, which I advise downloading. Anyways, you pickup where the story left off, which is nice, with General Braff and Captain Morgan battling the evil Stokes. However, a twist of events occur...
Well, let's get started.
Simply a pleasure to play. Smooth triggers, easy to decipher objectives, straightfoward gaming. There were a few very minor bugs, such as moments of mini-lag (2 seconds) and at the very end, where Jakartis is still visible to the player, after they say good-bye. Otherwise, brillant use of B&D, FF, Mix and RPG. 4+
The author needs to change the difficulty levels more often. Perhaps include difficulty levels/dynamics, or more Stoke raids. I liked the fact that they attacked you every 5 minutes or so, when you are establishing your base. Thay kept you on guard. Maybe some random charges by the Stokes or the Dark Knight Army, to challenge the player in the art of micro-managing. I played this on Hardest, hard, and moderate and beat it, with excess units. A good idea to to remove the player's ability to construct Monastery and scatter ally monks around the map, so the player has to find them to recover stats. Good use of using the wolves, and Bolt Thrower, but I feel that they should be limited, instead of infinite. 4-
Superb. Wonderful use of gaia, units, buildings, and twisting storyline to create the sequel of Braff. You start as a loner and end up with a powerful base to attack the Dark Knight. Meeting sub-characters, such as Jakartis, or even the Elite Huskarl and Scout, increased the depth of the story. The author used the same map, with a new feel and look, that generated high interest. 5
Well, the map is the same as RHR 1.0. So....whatever that the map lacked there, applies here. Good use of gaia, trees, and buildings to portray a military establishment and rebel forces. The use of elevation would be appreciated, since the land was very flat. Otherwise, the city in the "cliffs" was barren, as said and the Kingdom in the North, was well-portrayed as a military establishment. 4+
The author does an excellent job in keeping the player on his toes and entertained with an in-depth storyline. I felt satified and my questions from RHR 1.0 were answered. Easy to follow instructions, combined with a nice, full history and hints, were examples of high points in this scenario. No grammar errors were made. A aura of revenge, distrust, and sadness were all mixed together to create an incredible environment. 5+
A fun-filled scenario to play and leaves the player well-satisifed. A must download along with its counterpart, Run, Homer, Run 1.0.
-Level Dynamics/Difficulty Levels
-More landscaping (mountain regions, deserts, swamps, etc.)
-Less units/buildings available to player