c'mon, another scenario with a large number of units! please, get rid of at least 200 units there, and create a better story! el cid helping robin hood???
Posted on 12/08/05 @ 03:11 AM
This is, as described, a simple scenario. It wasn't outstanding in any area, but was reasonably fun to play. You begin with a small band of men and you must explore the map to find more units. The goal at first was to find Friar Tuck. The first time I played it said he had died when I reached a group of soldiers to the west. I presumed he had died in the battle, and I started again. The second time I played I beat the scenario. I had searched the whole map for units, and was destroying the red base. I presumed Friar Tuck had been found, and it was just a bug that nothing had been said of it. At this point I revealed the map; only to see what I thought was actually the base of Friar Tuck I hadn’t been looking for. I felt bad that I had found it this way, but upon looking closer I saw no units names Friar Tuck there at all, and when I brought Robin there the objectives did not update at all. This was a little disappointing, I'm pretty sure this was the base I was supposed to have found though. There was a monk unit renamed "Priest" that may have been the one, though I don't know what was supposed to be done to make the scenario recognize I had found him. I went back to reveal map to locate the last couple of units that were still alive, as for lack of any objective I assumed it was conquest. This did the job, and I won, but I was disappointed I had to win by conquest.
There was the possibility of losing if you lost Robin. I played on hard, and won the first proper attempt. I quit when it said Friar Tuck had died, and restarted, but I most likely would have won anyway, and there was no need for Friar Tuck’s advice or reading the hints. If you played in a very careless way you would lose, but this is only just enough to save balance score from a 1.
The map doesn't offer anything new, but there were some simply dynamics like use of Gaia units, and upgraded armour when you destroy some buildings. The map and story are far too simple to offer anything creative.
Map Design: 2
The map is okay - it's basically fairly random map looking, with a mix of mainly grass and forest. The thing that drops a point is that there are no elevations; the whole thing is just flat. The elevation brush should be used almost everywhere using the tiny brush size and in a random fashion to create realistic hills, and smaller variations on flatter land. Even cities should feature a bit of elevation.
A very underdeveloped story, with a few small dialogues. The instructions did not seem to update due to a bug, either that or you didn't make it clear enough who Friar Tuck was and what exactly you had to do to complete that part of the mission. The in game messages, especially when getting armour, were quite good. I found the ending a little tacky though.