Hi! This is my first scenario. I'm making a campaign of King Arthur, but I decided to submit the first scenario byitself so you experts could maybe help me make it better. Remember I'm new, so please don't make any nasty remarks.
It was great to play, a real easy scenario if you have time on your hands. Otherwise, playability was good. However, along the way several players are defeated, the walk to Camalot takes some scouting and the text goes way too fast.
No reloads were necessary because the scenario was relatively easy. I suggest that the author incudes no extra units, just King Arthur when he arrives at Camalot. With the surplus of units [longbowmen] you just need to create a few calvary and a few infantry to defeat Skurl.
As one browses through the Blacksmith, one can find as many King Arthur scenarios as LoTR. The theme was been overdone and nothing new was introduced in this version. However, the author did a good job with the introductions.
Map Design: 4
The map was slightly better than a random map with work done on the forest path, cities, and minor landscaping.
Instructions, but no story. Minimal information is told to the player, except the whereabouts of each opponent or ally.