This scenario is nothing but a minigame. You take control of a siege ram and tries to rescue your chieftain Eric the Red from his prison on the other side of a free way. But remember: don't even get close to any other traffic, or you're a smokin' hole in the ground!
If someone can win this scenario, he och she is the one and only true master of AoK! Myself, I haven't yet...
‘Rush hour rams!’ is an address game in the demo stage, a scenario to test your skills, none of the common styles. You play a group of Berserks, your mission to rescue Eric the Red from prison.
PLAYABILITY: The scenario is impossible to win, there is not enough space to avoid the heavy traffic and even though I found it interesting, I prefer games I could win at least in theory. Example, if player 1 travels on the dirt path next to the skyscrapers, he looses to a ram on the next road, having one road and another dirt path between them before it is on the same height. The necessary distance to avoid a crash is probably about two roads and one dirt path with the given design. 1
BALANCE: The scenario is too hard, impossible to win on the easiest setting. 1
CREATIVITY: The idea is interesting and creative, but the execution poor, it simply does not work and as a result, there is no playability and balance. 3-
MAP DESIGN: The map is neither beautiful with square walls, Celtic wonders on one side and houses on the other, nor is it technically adapted in its size to the scenario’s objective. 2
STORY/INSTRUCTIONS: Good instructions with a well explained theme, which unfortunately does not work. I liked the statement in the hint section, saying that the author failed to win the scenario limited my frustration. 3
OVERALL: A scenario you cannot win.
SUGGESTIONS: Try to scale up everything, longer and wider, and introduce difficulty levels with varied numbers of rams.
OBSERVATION: IMO, it is not a good idea to submit a scenario that you cannot beat yourself.
IN CLOSING: I recommend the scenario to view the creative idea, not to play.