Washizu (id: Angel Washizu) |
Posted on 12/11/99 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
Number of players: |
2 |
The Points of Oceanarm by Angel Washizu
For centuries the amazing secret of Oceanarm, a quiet peaceful land named for it's unusual inlet, had been kept in the hands of monks in the northern lands. Bits and pieces sometimes made their way out to the public, but were usually forgotten after a few generations. To the man that told me of Oceanarm, I asked, "But stories and myths spread like wildfire, they are not forgotten, only embellished", to which he replied, "Ahh but for every tale you've told over a fire's breath on a cold night, a thousand were forgotten before the morning's light."
Oceanarm is forgotten no more. Nowadays, tis all you hear from townspeople and how it will bring prosperity to all. Our own King Wlliam did not believe in its magic until the
situation forced him into visitng Oceanarm. You see, once the rumor spread of Oceanarm's magic, nearby kingdoms became heavily interested and sent investigators as well. Just to be sure, our king sent his best alchemist to see if the rumored focal points of magical power had any proper grounding. He returned, not only with undeniable evidence of Oceanarm's power, but also with word that other nations were already present in the area.
King William immediately made arrangements with 2 other allied kings to join him in securing the area, as requested by the monastary scrolls and made the journey to Oceanarm with 6 commoners and a scout. As King William studied the old records of the monastary, he informed the other kings that for the magic to work, humans of noble blood must find
and stand by the magic focal points, denoted by holy relics and mystic flags. "They are just markers, hoever", he added. "The real power lies in the earth at that
exact spot."
- Rules -
- Rules -
You start in the Castle Age with 3 kings, 6 villagers and a scout cav. There are 8 focal points around the map, marked by relics and "nine bands" from the scenario editor. If you move a king near a focal point, certain units are generated depending on which point it is. Units are generated in dirt spots marked on the ground. DON'T BUILD ON TOP OF THEM.
Point 1 is your starting position and generates villagers every 20 seconds, do NOT let the enemy put his king there or you will lose.
Point 2 generates infantry every 20 seconds
Point 3 generates cavaliers every 20 seconds
Point 4 generates archers every 20 seconds
Point 5 generates monks every 100 seconds
Point 6 generates Trebuchets every 200 seconds
Point 7 will win the game for you if you reach it with a king
Point 8 is on an island and will generate a new king for you in your starting town every 5 minutes
Your point 1 is your enemy's point 7, and vice-versa. Point 2 is your enemy's point 6, and so on.
Town Centers are destroyed every 200 seconds for balancing reasons (thanks to Demo Ship Captain for the tip). You could get an upgrade if you want, but don't count on it for defense/offense.
Note: Player 2 is a little farther from point 4 than player 1 is, and that may seem unfair, but player 2 has a spot that he can dock at closer to his starting town, although if you don't dock early, it's a pain to try and get your population back under the pop limit.
SUGGESTION: Check out the map in the editor before you play (don't save it though).
I hope you enjoy the sounds and the work I put into this :) Make sure you put them in the
sounds/scenario folder. |