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Author |
File Description |
The Mind Trick |
Posted on 10/14/00 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
4 |
Disillusioned by the horrors he has experienced, hardened to the sufferings of men, the Scottish mercenary Malcolm Dunforth embarks from Sicily with a hefty commission from the pope. Having been ordered by the Papal See to lead a contingent of Crusaders into the Holy Land, the Mercenary sails across the vast expanse of the Mediterranean towards the coast of the Middle East with his band of seasoned Scottish soldiers in loyal attendance. However, these plans are soon interrupted as a colossal tempest falls upon the small flotilla, wrecking every single ship except that of the Mercenary himself, leaving Dunforth the sole survivor of the cataclysm. Now, direly wounded and bereft of supplies, the Mercenary finds himself drifting aboard his gradually sinking ship, clutching onto the slim hope that he will somehow find his way ashore.
N.B. This is my first campaign, so I am receptive to all types of criticism, positive and even negative. It should be noted that the AI files used in this campaign are my feeble imitations of others I have downloaded; therefore, while they may not seem as polished or professional as those employed by other designers, they will do the job. Also, some of the triggers may seem rough at a few places, despite my attempts to streamline their performance. Overall, though, I think this is a fairly good campaign. Enjoy. |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Randy |
Posted on 12/27/00 @ 12:00 AM
I played this scenario about a week ago, and I loved it! I agree with those people saying that you should make new games with Nintendo or some game company like that...you'd be a GREAT RPG maker!! |
The Mind Trick
File Author |
Posted on 01/06/01 @ 12:00 AM
As many of you have likely noticed, The Mercenary, despite two reviews above 4.5, has only received an overall score of 4.3 due to one player's review of 3.4. I do not wish to seem a sore loser, but, from the vast majority of the feedback thus far, it seems that the aforementioned unfavorable review is likely an aberration--or even a petty, unqualified review supported by no substantial evidence. Therefore, I encourage all players who download this campaign to make their thoughts (favorable or unfavorable)known, either through comments or through reviews, so that I may attain an accurate picture of the success of my creation. Many thanks, AOKers. |
Chao_Yun |
Posted on 01/17/01 @ 12:00 AM
This is a very well made campaign and the events just suck you right into the story. Also, the tasks are not too hard, unlike in the other campaigns that I've "tested". Thank you for providing me to enjoy you work, The Mind Trick, and please make more quality campaigns like this one if you have the time. |
pabsthooligan |
Posted on 02/21/01 @ 12:00 AM
Played the first two scenarios. Excellent work, this stuff puts me to shame.
Even though I'm not a fan of RPG-style scenarios, The Mercenary served up a big slice of steaming warfare. Map design was talented and skillful, the writing lived up to its reputation, and this score is nonsense. |
gelman05 |
Posted on 03/27/01 @ 12:00 AM
EXTREMY WELL THOUGHT OUT--GOOD JOB Click here to go to my mp3 and lyrics site |
Wildom |
Posted on 04/07/01 @ 12:00 AM
I definitely enjoyed this campaign. I really think your creation deserves much more than 4.3, it was a masterpiece - especially the storyline. Excellent job, Mind Trick. |
Wildom |
Posted on 05/02/01 @ 12:00 AM
The Mercenary is a classic campaign, and the best one I have ever played. I decide to add another review in (despite there being 3 already), because I believe this ‘ace’ campaign deserves a much more higher score. In this campaign, you play a mercenary who tried to find a job to earn enough money to return to his homeland. You have to follow his journey through many obstacles and treacheries before you can win. The creator, Mind Trick, is so superior with words that you can notice the change throughout the campaign in the mercenary’s character from the cold and “money-hunter” to the wise and considerate man.
Despite the claims of many, I did not find any bugs whatsoever when I played through The Mercenary. The intriguing story flows very smoothly, and it should, since story is the biggest and most important element in Mind Trick’s campaign. Therefore, the combination of captivating storylines, the characters’ completely individualized personalities, and bug-free gameplay, construct a very much deserved perfect score of ‘5’, for Playability.
In my opinion, The Mercenary’s difficulty is the weakest area of the campaign. Two or three scenarios are quite easy to beat, because you basically have to kill three leaders that are hanging around on the desert with some troops. On a lighter note, the rest of the scenarios are more difficult to defeat, since your enemy towns’ defenses are quite solid. I will therefore grant a ‘4’ for this area.
Mind Trick is very creative in every aspect of whatever he had put into The Mercenary. We can easily spot that from heart-taking rescue mission to the amazingly camouflaged rebel camp. Even though some people have complained about the repetitive objectives of destroying buildings, I found them to be acceptable, however. This is because most of those ‘destroy’ objectives are not given to you right at the beginning of each scenario, which would be boring. You are first given some sub-objectives such as the “job-seeking” in the first scenario and the “rescue mission” in the last scenario, before the ultimate objective of “destroy” is finally specified. Even more, Mind Trick uses story to draw the atmosphere of “hatred” towards your enemies, so that there is a sense of purpose for the objectives.
The Mercenary’s map design unquestionably deserves a perfect score, hands down. The unique thing about the map design is that different locations (or towns) have completely different terrain layouts. As you travel through your missions, you will feel the sudden transition in locations, similar to when you travel from US to India’s jungles in real life. For example, the strong and powerful impressions the Byzantine kingdom gives, is different from the camouflaged rebel camp with its main path hidden almost completely by trees. Overall, The Mercenary’s layout is beautiful and captivating to look at, and definitely deserves a perfect score for it.
As I have already mentioned above, Mind Trick put his gifted talent in words to create an intriguing storyline that will make many players addicted to it all the way until the end. Since I do not want to spoil you of the important plots of The Mercenary, I will stop here concerning the story. Just believe me that The Mercenary has, arguably, the best storyline among all of the existing campaigns out there in the blacksmith. All objectives’ instructions are crystal clear and easy to read. Much useful information is also available in the hints and scouts section. Very precisely written.
In conclusion, The Mercenary is an ‘ace’. Everything about it is of the highest standard, and I am sure most, if not all, players will enjoy Mind Trick’s first creation. I would also like to encourage other reviewers to post their own reviews, if they have not done so. The Mercenary undoubtedly deserves a higher score than a mere 4.3. Overall, this ‘ace’ (there I go, using that word again =) ) campaign will be of a great addition to your custom campaigns. |
CerberusXXL
Official Reviewer |
Posted on 05/06/01 @ 12:00 AM
“The Mercenary” is without a doubt one of the most controversial campaign when it comes down to giving a review to this game. On the one hand this game has received the ultimate prize of a 5.0 which is a formidable score, but this campaign also received a 3.4 meaning that it is a mere average game. Now, the range in reviews is significant and problematic, so without further notice I will join the struggle and share my review.
In the playability area, the campaign starts very strong as the player are easily drawn into this epic story. However, the fun factor begins to dissipate as the campaign progresses. The middle part wasn’t very intriguing and could have used more work. This campaign is also for the most part a one way ticket without tons of goodies to lure the players for more. Moreover, the playability is also hurt because the messages are often displayed too fast, so it’s hard to actually read the dialogues at times.
The balance in this game was actually pretty good, but it was nonetheless inconsistent. The hero was perhaps too strong and if the player focused on him, the campaign was easily beaten. For instance, in the second scenario using the heroes makes the game too easy. Overall, the balance deserves a 4.0 because if we look at the great pictures some of the scenarios are challenging and if we average them all then we may find some sort of challenge.
The creativity in this campaign was pretty nice. As an illustration, sneaking into towns and the twist in the plot added to the creativity. The map design was also fairly creative but there is a catch. All the scenarios take place on the same map, which is regrettable.
The map design as I mentioned in the previous paragraph was indeed very nice to look at, but the draw back was to play over and over on the same map. When I see how details the map was, I can’t help to wonder why the author didn’t bother create more of it because he obviously has a lot of talents. I hope that in the future the author will keep in mind to make different maps for the pleasure of everyone.
The storyline is definitely intriguing and captivating. I think the author did a great job on creating a link between the player and the heroes, so that we actually care for them. The story also has a good amount of mystery and surprises, which is something that everyone will enjoy. The instructions were very good and helpful.
In the end, this campaign is a treat to everyone and a must download. This game deserves its place among the other great campaign found at AoK Heaven. Now, does this game deserve a 5.0 or a 3.4? No, the game is by no means on the same level as “The Quest” or “Tamerlane” so it shouldn’t have received such high marks. A 3.4 in my opinion clearly isn’t fair because this game is clearly above your average campaign. Well, this was my review and my sincere opinion, so I advice you to download this magnificent campaign and draw your own conclusion. |
Maximus Decimus Meridius |
Posted on 08/03/01 @ 12:00 AM
This campaign is absolutely amazing!!! Firsty off, the story, dialouge, and writing style is first rate, and it really captures the players imagination. You are really able to get into "The Mercenary Malcolm's" mindset, and that makes the campaign even more fun. I am pisssed that this is not rated higher than 4.4
I played alot of the aledgedly 5.0 scored campaigns, and this deserves to be ranked with them. I cant think of a single campaign that can better this in terms of gameplay.
I was sick of the regular AOK and Conquerers scenarios, so I started to download user-made ones. I played about 5-6 of the so-called "best" ones, and was starting to get bored again. I DL'ed this, and it was the best campaign I played so far.
All I want to know is "When is your next campaign going to be comming out"??
Dont be discouraged if 1 or 2 people gave you a mediiocre reveiw, as any true gamer knows this is an awesome masterpeice.
So, please let me know if you have any plans for a sequel or new original scenario, as I greatly hope and look foward to it. |
das |
Posted on 09/19/01 @ 12:00 AM
Exellent campaign! Perfect! What can I say, it's greatest campaign I ever played so far!
Oh yes, and please, continuue the adventures of The Merecenary! How about, something in Holy Land? Or how about something in Spain? Or... Well, it's for you to decide! |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.2 | Balance | 4.0 | Creativity | 4.2 | Map Design | 4.7 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 8,189 |
Favorites: [] | 2 |
Size: | 762.75 KB |
Added: | 10/14/00 |
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