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Best Files » Tamerlane, Prince of Destruction - TC Edition
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Tamerlane, Prince of Destruction - TC Edition
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Author |
File Description |
Angel Mark (id: Mark Stoker) |
Posted on 10/20/00 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
7 |
This version of "Tamerlane, Prince of Destruction" requires the Conquerors expansion pack. If you do not own the expansion pack, please download the standard AoK version.
"Tamerlane moved like a whirlwind through Asia, commanding both fear and awe throughout the world. Rising to power in 1369 on the ruins of the Mongol Empire, his great armies criss-crossed Asia from Delhi to Moscow, conquering and re-conquering, razing some cities, sparing others. His activity was relentless and unending. His fame spread quickly to Europe, where he remained for centuries a figure of romance and horror."
"Tamerlane, Prince of Destruction" is a seven-scenario campaign about Tamerlane, the last of the great nomad conquerors. In this campaign you must lead Tamerlane as he rises from the chief of a small Mongol tribe to the conqueror of the Middle East.
FEATURES:
- Six playable scenarios
- One cut-scene scenario
- Seven soundtracks
- Fun yet historically accurate gameplay
- Battle scenes that don't lag
- Supports all difficulty levels
- Game style is a combination of role-playing, fixed-force, and build-and-destroy.
This campaign also includes an 8.3Mb Music Pack (This is the same music pack that is used in the AoK version of this campaign. If you have already downloaded it, you do not need to download it again). It is not required, but please download it if you have a fast connection. This campaign includes music from the following albums:
"Baby One More Time" by Britney Spears
"BraveHeart" soundtrack
"Caravan" by Kronos Quartet
"The Edge" by Gnomusy
"Gladiator" soundtrack
"Music of the Crusades" by The Early Music Consort of London
This music is for sampling use only. Please do not copy it or circulate it among your friends. If you really like the music, go out and buy the CDs. All of these CDs are great, except maybe one of them ;-)
CREDITS:
Campaign Designer: Mark Stoker (member of SCN Punk Team)
Playtesters (AoK version): Bob Michaels, Crusader14, EUIX, Freedumb, Gray Wolf, The Great Alexander, Manowar, Strider, and Transcora
Playtesters (TC version): AKM_3, Cat, GR8guy, RoyalLord, and The Red Chimp
Additional Credits:
- Beatrice Forbes Manz: Author of "The Rise and Rule of Tamerlane" (used to research the history for this campaign).
- The Downward Spiral: For letting me use some music and sounds from "The Nexus" campaign.
- The Rasher: "Map Tricks" scenario.
- Steve Ryan: For letting me use some sounds from the "Legend" campaign.
- Strider: For helping me find some great music.
- Sybex: Official Scenario Design Toolkit.
Mark Stoker - SCN Punk Team
For more of the author's work click Here and Here |
Pages: « First « 1 2 3 4 [5] 6 7 8 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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serikofwaters |
Posted on 11/12/03 @ 12:00 AM
___ This is the nice campaign. Espesially I liked when Minamoto was tortured by Britney music. Watcha, hatcha!
___ Just want to say that the advice to train many skirmishers to repel attacks of the enemy archers was good for AOK.
However, for AOK-TC this advice is not good. The best way to repel archers attack in AOK-TC is to mine much stone and build tower at some distance behind the walls [so that enemy soldiers cannot hit them with a sword]. At the same time you have to train foot archers, and once a tower has been built you should stuff it with 4-5 archers. A tower stuffed with archers has the "Attack Points" enormously boosted. It easily kills every moving creature [except for rams, and trebuchets].
Besides, as you know the computer archers can pull back if attacked by a skirmisher, but by some reason they never pull back if attacked by a tower. They just stay at the spot stupidly shooting arrows, and getting quickly killed by the tower fire.
___ There is something wrong in the 5 scenario (where you invade India). In almost the very beginning, when you are returning to get a reinforcement, the AOK-TC stops to function. Then it shutdowns itself.
It can happen if one used a trigger to rename, or change HP, or kill, or remove an object. Then, by some reason, this object was removed from the game, but thr trigger was left. Then sometimes it leads to scenario crashes.
Would it be possible to check for this bug, and maybe put this revised 5 scenario even separetly [say, into the "Single Player"], so that I can download and play
Thanks for nice campaign,
Serik |
Jeneral_Syah |
Posted on 11/21/03 @ 12:00 AM
[size=5][color=green]WOW:O[/color][/size] |
ThE MeNaCe (id: ThE_MeNaCe) |
Posted on 03/09/04 @ 12:00 AM
THIS CAMPAIGN IS IMPLAYABLE! THE CPX. FILE IS NOT IN THE ZIP! PLZ PUT IT IN. |
nyackmokane |
Posted on 03/17/04 @ 12:00 AM
I unzipped the file into my AOE II campaign folder, but when I went to play it, nothign happened. I have the .CPX file and everything, but when I load the conquerors to play it, the custom campaign button is unclickable. Please give me some help. Nyackmokane@aol.com or nyackmokane@hotmail.com. Thank you. |
LiceMaster |
Posted on 06/02/04 @ 12:00 AM
somthing is royally screwed up. I dont have the cpx file. I will cry now. dloading regular AOK version until a release with the cpx is uploaded |
Eduardini |
Posted on 08/12/04 @ 12:00 AM
Sometimes the music of the campaign doesn't works...even though i've turned off the original music.
Can someone tell me why? |
yousedaforce |
Posted on 08/17/04 @ 12:00 AM
the campaign file is still not there. i tried it multiple times. can someone email me a working copy? |
Chris_novais |
Posted on 10/08/04 @ 12:00 AM
THIS IS THE BEST CAMPAIGN THAT I PLAYED IN ALL MY LIFE, IF YOU THINK THAT "SABATO THE WITCH" IS BEST YOU ARE COMPLETELY WRONG, I RECOMMEND YOU TO DOWNLOAD IT AND PLAY, CAUSE THIS IS AN WORK OF ART, CONGRATULATIONS TO THE TEAM THAT DESIGNED THIS CAMPAIGN (Christopher T. Novais) |
pdc90dem |
Posted on 05/30/05 @ 03:27 PM
Playability: 5
Everything worked out great. No technical problems at all. Excellent mix of different battle styles and scenario types. No lag problems.
Balance: 5
Exteremely challengin in many areas. Much micromanagement is required. It's definitly winnable, however. Lots of side goals and quests to fufill. The campaign brings the best out of RPG, FF, and B/D in all areas.
Creativity: 5
Absolutely brilliant. The work and ideas put into this scenario is amazing. Infiltrating Delhi is fun. The part where Minamoto is totured with the Britney Spears music is quite funny.
Map Design: 5
It was as if every forest, every road, every town and village, every river or stream, and every elavation change was given an unbelievable amount of work. These maps are amazing in the quality, realism, and variety.
Story/Instructions: 5
Excellent instructions and story. I love an Age of Empires scenario when I learn about History like this one. A thrilling adventure to say the least.
Overall:
Brilliant. This is hands down the best campaign ever. They need to hire this team to do the Age of Empires III scenarios. This was awesome. [Edited on 05/30/05 @ 03:28 PM]
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Toxopholite |
Posted on 06/14/05 @ 06:24 AM
Excellent - deserves its 5 stars. |
Pages: « First « 1 2 3 4 [5] 6 7 8 9 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 4.8 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 48,132 |
Favorites: [] | 29 |
Size: | 2.41 MB |
Added: | 10/20/00 |
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