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Campaigns » Tamerlane, Prince of Destruction - TC Edition
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Tamerlane, Prince of Destruction - TC Edition
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Author |
File Description |
Angel Mark (id: Mark Stoker) |
Posted on 10/20/00 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
7 |
This version of "Tamerlane, Prince of Destruction" requires the Conquerors expansion pack. If you do not own the expansion pack, please download the standard AoK version.
"Tamerlane moved like a whirlwind through Asia, commanding both fear and awe throughout the world. Rising to power in 1369 on the ruins of the Mongol Empire, his great armies criss-crossed Asia from Delhi to Moscow, conquering and re-conquering, razing some cities, sparing others. His activity was relentless and unending. His fame spread quickly to Europe, where he remained for centuries a figure of romance and horror."
"Tamerlane, Prince of Destruction" is a seven-scenario campaign about Tamerlane, the last of the great nomad conquerors. In this campaign you must lead Tamerlane as he rises from the chief of a small Mongol tribe to the conqueror of the Middle East.
FEATURES:
- Six playable scenarios
- One cut-scene scenario
- Seven soundtracks
- Fun yet historically accurate gameplay
- Battle scenes that don't lag
- Supports all difficulty levels
- Game style is a combination of role-playing, fixed-force, and build-and-destroy.
This campaign also includes an 8.3Mb Music Pack (This is the same music pack that is used in the AoK version of this campaign. If you have already downloaded it, you do not need to download it again). It is not required, but please download it if you have a fast connection. This campaign includes music from the following albums:
"Baby One More Time" by Britney Spears
"BraveHeart" soundtrack
"Caravan" by Kronos Quartet
"The Edge" by Gnomusy
"Gladiator" soundtrack
"Music of the Crusades" by The Early Music Consort of London
This music is for sampling use only. Please do not copy it or circulate it among your friends. If you really like the music, go out and buy the CDs. All of these CDs are great, except maybe one of them ;-)
CREDITS:
Campaign Designer: Mark Stoker (member of SCN Punk Team)
Playtesters (AoK version): Bob Michaels, Crusader14, EUIX, Freedumb, Gray Wolf, The Great Alexander, Manowar, Strider, and Transcora
Playtesters (TC version): AKM_3, Cat, GR8guy, RoyalLord, and The Red Chimp
Additional Credits:
- Beatrice Forbes Manz: Author of "The Rise and Rule of Tamerlane" (used to research the history for this campaign).
- The Downward Spiral: For letting me use some music and sounds from "The Nexus" campaign.
- The Rasher: "Map Tricks" scenario.
- Steve Ryan: For letting me use some sounds from the "Legend" campaign.
- Strider: For helping me find some great music.
- Sybex: Official Scenario Design Toolkit.
Mark Stoker - SCN Punk Team
For more of the author's work click Here and Here |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Barberousse |
Posted on 07/24/05 @ 02:55 PM
Excellent campaign, like everybody said, possibly the best one I played, but like someone said earlier, at one point the Imperial City scenarion always makes the game crash. Even when I do Black Death to reach the next scenario it crashes! I want to see what's after this one! |
Tanneur99
Official Reviewer |
Posted on 07/24/05 @ 03:16 PM
You have to do 'i r winner' to reach the next scenario. |
DoomMaster |
Posted on 10/01/05 @ 06:58 AM
Superb campaign! I really enjoyed the map design. |
Proximitus |
Posted on 12/30/05 @ 12:57 PM
where is the hat of that jannisary in the 2nd scenario? and what do you get for it if you find it? |
Ivan du Terrible |
Posted on 02/07/06 @ 11:07 AM
Lovin it man, Lovin it ...
Keep up the good work!!!
Ivan du Terrible |
Ingo van Thiel |
Posted on 02/17/06 @ 02:47 PM
Proximitus: The missing jannissary hat is not a side quest, but an inside joke of the early days of AoK. The jannissaries used to have white, pointed hats in the beta screenshots, but ES were concerned that people might feel reminded of the Ku Klux Klan. So they changed the graphics of the jannissaries and removed their hats just before the original Age of Kings was published. |
abundantrubbish |
Posted on 08/09/06 @ 02:58 PM
This was a great campaign but the scenarios where you got a base were too easy, all you had to do was mass skirmishers and pikemen (hussars are also useful if you have the resources and always remember to upgrade), that army could kill everything. Throw in a few siege weapons+mass like heck and you can take down an enemy town relatively quickly. The hints weren't lying. (I played on moderate, but I think I'm at that skill level)[Edited on 08/09/06 @ 03:00 PM]
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Lord_Dienub |
Posted on 08/11/06 @ 12:03 PM
Very nice map design and a very nice storyline.
I enjoyed all the parts of this campaign and finfished them all of. I liked the cutscenes and the tasks very much. I liked espiacially when you had to destroy 2 castles and make an base to destroy them !
Thanks for making such a great campaign !
~ Lord_Dienub |
wenching |
Posted on 10/22/06 @ 05:12 PM
Awesome campaign well made with good sounds.
Please mention that the campiegn has to be on normal or hard otherwise the villagers arnt killed
10/10!!!!! |
newbie06 |
Posted on 05/05/07 @ 11:00 AM
Whichever scenario I selected it always loaded the prologue.I have tried downloading it again and checked everything is in the right folders but it hasnt worked.Has anyone else had this problem or know how to solve it? |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 4.8 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 48,132 |
Favorites: [] | 29 |
Size: | 2.41 MB |
Added: | 10/20/00 |
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