Relic Central Map II
Some of you may recall that I made a Relic Map about two months ago and posted it here at AoKH, with quite a success. Well, after playing the map for a long time with friends I have made some radical changes in it.
Upto 8 players can play this map.
People who like Tactical Warfare
People who are looking for something different.
All DM loving guys.
Multiplayer Team, FFA and shimo games.
Each player starts with 30K of all resources in post-imperial age. Except for Gold... which starts at 25000.
It is a medium sized square with step like elevation in the center, and a plateau. The mainland has approx 50 relics strewn about. The elevation gives a nice bonus to the ranged units on top of the plateau. The players are supposed to collect the relics if they have to maintain the inflow of gold. Believe me, when the fighting is as intense as it was in this game, you will need all the gold in the world. The initial phase is very intense with everyone trying to wrest the control of the mainland to collect enough relics for himself.
The connecting Roads
The mainland is connected to the 8 fortresses by long roads that have double fortified walls just near the fortresses. This makes the relic carrying monks easy targets of cavalry, unless protected by troops.
The fortress has 5 each of Range, Stable, Barrack, Workshop & Castle. There are no TCs and no villagers. It also has a wonder to beautify () the layout.
The player with the highest points at the end on one game hour is the winner.
There are multiple ways of getting to the central Relic Mountain so you could access the mountain even if blockaded by the enemy. This also means that the opponent finds it easier to get to your base and wreak havoc. Watch out…