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East Meets West

Author File Description
Sir Loin
File Details
Version: Age of Kings 1.0
Style: Build and Destroy
Number of players: 4
What do you think the world would have been like if the America's never existed?
What if the Atlantic and the Pacific Ocean's were one sea?
What if there were a gigantic unpassable mountain range dividing the European and Asian continent?
Well, that's the history behind this map I designed.
The eastern and western civilization's are about to meet!
What do you think will happen when "East meet's West"?

This is a multiplayer map without any trigger's or such..(since I've yet learned to use them). Instead, I've concentrated mainly on terrain design.
There is no land connecting the 2 continent's, so Transport's are the only way to get to your enemies. There are also outposts along the coastlines.
Each civ is far enough inland so as not to be hassled to early on by Galley's.
There are plenty resources to get started but trading with your ally will also be important especially during the later stage of the game since all the gold should be gone by then.
I set it to just 4 player's to avoid over crowding.

By default, the player's are:

Team 1
Blue (Briton's) player #1
Red (Viking's) player #2

Team 2
Green (Japanese) player #3
Yellow (Chinese) player #4

I feel this map is best played starting in the Dark age.
My brother and I play tested it as teams against ai teams on both sides of the sea. I tried to balance it the best I could.
If playing against the ai, setting it up to use the havoc_bot makes it real interesting.. ;)
Also, wolves are scarce so vill's can go about virtualy unmolested.

I welcome any comments whether they be good or bad....but I hope they're good.. :)
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