This is a basic 1v1 fixed-force map designed to resemble the game. Each player starts with 9 of every standard unit (except villagers, floating seige, trebs and rams), one king, and two petards (saboteurs), for a total of 255 units. Initial placement is optimized for defense, easily transferrable to a phased-offense. While this map can be played using any diplomatic stance, age, reveal or victory condition, the recommended configuration is Neutral, Post Imperial, Explored, Regicide, No All Techs.
* Neutral (ffa, locked teams): requires each player work harder to destroy the other's outpost (spy) network.
* Post Imperial: allows each player to realize the full complement of bonuses attributed to one's chosen civ.
* Explored: the map contains no hidden resources or terrestrial vantage pts, and I'd prefer each player understand the terrain (and its symmetry/beauty) faster than scouting would allow. This is only important when playing pre-imperial, as town watch has the same effect.
* Regicide: That's how chess is supposed to be played :-) To make sure the regicide victory trigger is active, you should select the second "Standard" victory condition when setting up the game.
* No All Techs: Make these armies slightly more interesting. The player with more knowledge of each civ's bonuses will have an advantage.
This can be played against the computer, however that option is less flexible, Brits vs Franks, Post Imperial, Regicide, No All Techs (who said Brits were better than Franks?). Depending on your hardware configuration, the computer player may lag, as there are 255 units on each side.