Welcome to the second installment in the Chess series. New in this version: up to 4 players can join. As it turns out players will start in the highest age specified either in the map or in the multiplayer settings area, I've set the default age to dark. This way the map can be played in any age based on your settings in the multiplayer gather area. If you want to try single player starting in an age other than dark, you'll have to edit the scenario manually. All I ask is that you give it another name before saving, to prevent proliferation of multiple versions of the same scenario.
This is a basic fixed-force map designed to resemble the game (albeit remotely :-). Each player starts with 9 of every standard unit (except villagers, floating seige, trebs and rams), one king, and two petards (saboteurs), for a total of 255 units. Initial placement is optimized for defense, easily transferrable to a phased-offense. While this map can be played using any diplomatic stance, age, or reveal the recommended configuration is Neutral, Post Imperial, Explored, No All Techs.
* Neutral (ffa, locked teams): requires each player work harder to destroy the other's outpost (spy) network.
* Post Imperial: allows each player to realize the full complement of bonuses attributed to one's chosen civ.
* Explored: the map contains no hidden resources or terrestrial vantage pts, and I'd prefer each player understand the terrain (and its symmetry/beauty) faster than scouting would allow. This is only important when playing pre-imperial, as town watch has the same effect.
* No All Techs: Make these armies slightly more interesting. The player with more knowledge of each civ's bonuses will have an advantage.
This can be played against the computer, however that option is less flexible, Brits vs Franks vs Byzantines vs Teutons, Dark Age, No All Techs (who said Brits were better than Franks?). Depending on your hardware configuration, the computer player may lag, as there are 255 units on each side.