Posted on 01/11/01 @ 12:00 AM (updated 04/09/01
The World Cartograph, a beautiful map of the entire world.
||The Conquerors 1.0c
|Number of players:
Has the playability of a random map, but with the added spice of carefully crafted continents, guarenteed to provide a game of patriotism and great fun.
Other real World maps by myself include:
- The World Cartograph in it's Revised, 2nd Edition (reviewed at 4.2), Singleplayer, and Plain forms.
-And the Australasian Cartograph.
Created by Ballard (aka. Cheesius Maximus).
|Author||Reviews ( All | Comments Only | Reviews Only )|
"It's a small world after all", goes the song, and this scenario proves it's possible to fit the whole world into a giant map, which, I must admit, is a great idea.
It's nice to leave the best things about a scenario for last, so I'll start with the worst part of the scenario, which is the instructions. "Take over the world", tells us Cheesius, not forgetting to mention he designed the scenario. The hints let us know what unit is disallowed (Cannon Galleon) and that we shouldn't confuse the colors if we play the scenario with other people. (Which is kind of odd; The scenario is unplayable using single player, so of course it should be played multi). Then the in-game instructions let us know that this is the world, and that we should land and settle in the continent of our choice. Nice, but unfortunately not quite it. Some more helpful hints, like some information about the map and some pointers would be in order.
Although Playability is an extremely subjective field, in this scenario it's even more subjective. I found the map very water-based; And though it's true that 70% of the earth's surface is water, also land-unit fanciers should be able to have some fun with a scenario.
Balance, which is probably the most important part of a multiplayer scenario, was okay, but nothing outstanding. All players start on the coasts of the arctic and antarctic with three villagers, a scout and a transport ship. I think players from the arctic may have had an advantage in this scenario because they had access to the big coast of Siberia. The players who started from the south only had South America, South Africa and Australia to choose from if they didn't want to land further and be behind the pace of everybody else.
Map Design was rich in eye candy and pleasing to the eye, but I reckon players didn't have much land to spread upon (and I don't know whether that was intentional or not). I felt the oceans had too much medium water and not enough of the shallow or deep water, which is what makes water interesting.
In the World Cartograph's favor it is safe to say that it have over-average creativity, with a nomad-like start and different options to choose from.
If you like fishing and the seas, dog-eat-dog competitiveness, eye candy to set the terrain for your battle and a different outcome every time, have no hesitations and download the World Cartograph!