This is anything but a normal scenario. An abandoned mine, wild horses, and the ability to be totally annihilated within minutes of entering the Dark Age. Let's go over these features, shall we?
4 players. Instead of a scout cavalry, players start with a Conquistador. They also start with 2 houses. Everything else remains the same.
Resources are lacking in your initial base. @ Miniscule stone and gold mines, a few scrubby trees here and there...You'll probably have just enough to get you to Feudal but that's where the fun happens.
Using a transport ship, you can sail villagers to one of the four corners. Huge forests grow in those corner islands!
Need stone and gold? Huge deposits abound in the center of the map, an abandoned mine. Trust me you'll faint in shock once you see all the stuff in there.
Five relics in the mine, too, but if you want them, you will have to dig for 'them!
Need food? Tons of Marlin and Dorado swim in the water that surrounds nearly all the stuff in this scenario.
No wolves, either! Prepare for a safe journey to your enemy's army! Uh...never, mind.
Hey hey hey! You'll probably notice that you have a flagged road area by your town centers. Well, bring any wild horses you catch to this spot for a big surprise! (Of course, bring the horses one at a time, and be sure to move your surprise away from where it appeared, otherwise the next one won't appear.) These surprises are what make it possible to destroy your opponent in Dark!
All in all, I think it's an interesting map with tons of resources, little room to expand (So fights break out for space), and plenty of twists (Conquistador scouts, surprises...). Hope you enjoy. (My lifelong dream is to have this used at a forum party)
I would have to say that Resource Rush is the worst multiplayer scenario that i have ever played. The creator of this scenario is obviously a beginner. However he/she looks promising and will probably create great multiplayer scenarios in the future.
The scenario was much worst then any random map. You basically start on a small island devoid of resources and then there is a giant island in the middle of the map completely filled with gold and stone. This scenario was extremly boring and tedious to play.
The balance in this scenario is about as good as the rest of the scenario. Who ever made it to the center island first had basically won the game.
This scenario is not very creative at all. There are some triggers but they don't seem to do anything, but delete your units.
The map design was not nearly as good as a random map. It very simple and looked as if in was created in a matter of minutes.
There were no instructions/hints or anything for that matter.
I do not recomend that anyone download this scenario.
How the author can improve - What this scenario needs more than anything is work put into it. If a scenario only takes a half an hour to make you haven't done a very good
[Edited on 04/01/09 @ 08:29 PM]
Tanneur99 Official Reviewer
Posted on 04/01/09 @ 08:30 PM
Reading the comment made me doubt at first that I played this scenario but I agree that it looks promising. The 'small island' is big enough for all buildings needed to advance through the ages. It was fun playing with great battles against human players. IIRC the second arriving to the centre island won the game and the first lost early losing all buildings on his starting island. All triggers work fine, they give you mounted units; none deletes your units but the wild horses. It helps to read, "You'll probably notice that you have a flagged road area by your town centres. Well, bring any wild horses you catch to this spot for a big surprise!" It takes some time to design a maze out of cliffs for the centre island but no instructions/hints is correct for the .SCX file they are in the description.
I recommend anyone to download this scenario and play online, not suitable for Single Player use because the AI cannot use the wild horses and CPU players tend to block themselves with walls.