A build and destroy that puts you in an RPG position, somthing that hasn't really been tried before. The story line is basicly that two rivals and their towns are feuding, however one of these rivals is religious and will not kill the other if he is in a church. So player one's goal is to get his hero into the church at player two's town, while player two wants to kill player one's hero.
Playability & Balance
The game is playable, and moderatly fun in my openion. The game is more in favor of player two who is on a larger island with more resources, while player one is on a tiny island with initialy more resources, but little space to farm. Player two's island is an archipedigo with two mouths, one of which is gaurded by two red towers and arbalasts, the other which is ungaurded. This gives player two the chance to completly block off red and kill him from the sea. When playing in single player the game is completly unbalanced because the computer is not smart enough to defend the cathedral.
Creativity & Map Design
The game is creative, being one of the few Mplayer games with an actualy story line. The map design is a draw back in some asspects, however it makes the game interesting in others. I have two major complaints. The first is that player one's island is simply too small. The second is that the ocean looks unrealistic, with random scribles of deep sea, and then just empty shallow sea further out. I would recommend to the author that next time he place the lighter (shallow) water close to land, and move out from there with darker water. The way the map was designed can lead to some very interesting naval games, with excellent locations for naval forts on the ring around player one's island.
Story / Instructions
Though the story line was limited, the game did actually have a story line. The instructions were sporatic, however they managed to get the point across.
I would recommend trying this scenario. Though it is lacking in some aspects it can make for a long bloody battle at land, and at sea.