This was MEANT to have no triggers. I made it when I was bored. Each player has 99,999 of each resource and there is a special thing in the center of the map so you don't have to build archery range and 2 castles. Everyone is balanced the same. Change nothing except your civ if you wish.
LoRd_YuRi_NiNjA Creator of Ethrecthe's Journey Best 12 year old designer
I hate to say this but this wasn't a very good scenario and isn‘t worth the time of most people.
Playability: 2: It was pretty similar to a DM game, but it had much less features. I didn't have fun at all playing this scenario.
Balance: 2: Each player had different heroes, and some of the heroes were better than the others. If Player A's heroes were fighting Player B, Player C could attack Player A with barely any resistance. This also happens in flushing, but in flushing, the player being flushed can build up units similar to the flushing units, but this is not possible when the rushing units are heroes. The middle could also have gave the player an unfair advantage. Fortunately, it looks like the author did try to take time to balance the different players.
Creativity: 1: Unfortunately, nothing was creative. I've seen plenty of bad scoring scenarios like this.
Map Design: 1: There was basically nothing on the map, except for a few trees. There was no eye candy.
Story/Instructions: 2: There were instructions, but there was little. A readme wasn't included with the zip file, and readmes are essential for scenarios.
I hate to say this, but this author isn't the best 12 year old designer. I've seen 12 year olds design some pretty nifty scenarios. It looks like the author of this scenario spent only 30 minutes on this scenario before submitting it to the blacksmith. However, I'm sure this author can do a pretty nifty job next time if he spends more time on scenarios.