(Taken from CM5's "Hints" section)
||Age of Kings
||Role Playing Only
|Number of players:
RPG-CM5-Aparthian Vengeance-Sequel to Homeland(CM3):
(From where Homeland (CM3) left off...)
You and your three friends are adventurers. After many adventures around the realm, you and your friends returned home, to find out only that some Eastern Warlord came to your home land and occupied it. In retalliation, you drove back his hired army of bounty hunters in the area, and destroyed the Docks in the area, cutting off any support, or reinforcements, for the area. You had saved your home. But that wasn't enough.
Determined to stop this Warlord from being able to do this again, you and your friends shortly left your home again after saving it. You traveled to the nearby areas, asked around the Taverns, and discovered something. The Warlord has a newly formed Outpost in the outskirts of the Aparthian District, a grouping of villages in the woods centered around it's "Capitol" city, Apartha (Or, know by those in the district, those "Damned Apartha Snobs".) In that Outpost surely was someone whom knew where the Warlord could be found.
So you and your friends set out. You use the "Great Road River" (Called so because in developed areas, large amounts of people would flow through the road like a river) to get to Apartha, and decide to camp once the road begins to run short near a small forest town in the boonies known as Thine (Said as "Tine".)
It is morning. You and your friends wake up in your make shift camp of blankets and thick rugs, you ready your crude weapons (you had to sell all the good stuff for food and provisions just to get here) and look forward into the mist. You can see down the road barely, and you think you can make out shadowy figures moving through the trees and mist. You prepare yourself for your new adventure, the beginning of something far more exciting then any previous one, for sure. Only question is, are you willing to face those shadows ahead?
(End of Quote)
In CM5, you take the role of one of four adventurers in the land of Apartha, a land of treachery, and politics. In search of the Warlord who took over the land which you came from, you and your friends have set out to look for where to find him. When you discovered that you might be able to get info from someone in Apartha, you set off. Little did you know that the peoples of Apartha needed saving aswell. You and your four friends, after accomplishing a small task for the mayor of Armez, soon find yourself having to travel the lands, as you are thrown deeper into the politics of the land. The game takes you from the small villages of the Thine Forest, to the shrine of Casmith, and even to the massive city of Apartha itself.
-The game uses regeneration, so there is always a fight to be held somewhere on the land.
-A cash system allows you to kill enemies for gold, which you can use to buy weapons, armor--or even information.
-Complex trigs used for good, original gameplay
-A deep plot, unlike most RPGs, where you closely interact with characters
-Over 200 trigs already
-Up to four people can play
-A system for allowing cities to disappear from view when you walk away from them