The game is fully playable; the premise is simple and there are no impediments to doing what you're supposed to: destroying the enemies with massive amounts of ceaselessly generated units. The map is more than slightly cramped, but that is ultimately a design decision and doesn't in any way make the game unplayable. I found no bugs in the trigger system, and everything seems to be solid in this regard.
The map is perfectly symmetrical, and all players are offered the exact same bonuses and unit options. You can't get any more balanced than that.
The entire map design and rule sytem seems to be more or less a carbon copy of the standard blood-style map. Granted, the design is pulled off in a decent manner, but in terms of original or innovative content there is simply nothing there.
MAP DESIGN: 4
The map design is fairly well done, but not in any way exceptional. A fair amount of terrain mixing is utilized throughout the map, although it feels a bit slapped-on. Like many bloods, the map feels as though it suffered a bit while the author focused on triggers. This is an area that seems to be suffering more and more in blood arena games; the focus on elaborate triggers steals effort previously lavished upon the maps themselves.
The instructions are clear and well-written overall, but there were some issues that I found annoying. I hold back from a 5 primarily for three reasons:
1. The instructions that come on-screen at the beginning of the scenario should stay on the screen longer.
2. The format of the instructions in the objectives menu (designed to look interesting) simply makes them harder to read. This should be made simpler.
3. There were a number of spelling errors present. This can be easily remedied by copying and pasting text out of the scenario and into a program such as Microsoft Word for a spellcheck. A minor thing, but it damages the polished feel significantly.