An epic adventure spanning 3 Chapters, the full campaign of Makken is ready to be released VERY soon. Thank you for choosing to download the fully playable demo version of Makken. This demo includes the first two scenarios from Chapter I. The Elf has left the building....
Yeah there's a small bug on the "WORLD" scenario. It's nothing big though. Just don't move/touch your scout. All you have to do in that scenario is look around by entering the codes "marco" and "polo" and when you're done, click on the tower in the desert. It's only a map!
Posted on 01/17/01 @ 12:00 AM
Hey, you aren't suposed to cheat! If this scenario was any good there would be NO BUG!!!!
Dragoon_Elf File Author
Posted on 01/18/01 @ 12:00 AM
lol Meat_wagon! The first scenario there is designed to show you the places you will be visiting in each chapter (so obviously at the beginning of each chapter I will include another WORLD scenario). I'm telling you to cheat so you can see the world. Once the game starts though, I don't want cheating! ^_-
Posted on 01/19/01 @ 12:00 AM
Didn't really like the first one since it took for ever to figure out what to do and Return to Gyul had very very little depth and I must say swallowed realms did much better and the click on object thing in it really helped but the downfall of it was the impossibility to beat the champs at the beginning so thats were you pounced by making it not to hard an uhhhh the world was confusing too.
Posted on 01/19/01 @ 12:00 AM
I got my Screenname changed to Legowiz499@aol.com
If you wan't to play a good scenario then wait for my RPG trainer. Right now it currently has 73 triggers. That is only 1/16 of the whole thing! The very top!
Posted on 01/21/01 @ 12:00 AM
Playability -- 4 -- I gave Makken a four for playability because it was fun. There was only one major problem, I couldn't figure out how to beat the first real mission. I worked on it for a long time, went everywhere but I still couldn't beat it. I ended up I R Winner'ing through it to get through it. The second mission was pretty fun and rather intruiging.
Balance -- 3 -- There was only one truly playable map. The balance on this map was sometimes decnt and at others, quite skewed. For instance, there were times where I barely got through alive and couldn't have beaten enemy forces if my life depended on it. At others, the balance was superb,
you went in killed those who you had to kill and came out with about ten hitpoints.
Creativity -- 5 -- This was where Makken exceled. There were some great feaures that I have never seen shuch as telling you where you were. While it is a demo it promisses great things to come. Starting it with a "WORLD" scenario was a new idea.
Map Design -- 3 -- Makken had some very good map design in places and some not so good map design in others. While urban design was ver nice, the design for where there were forests wasn't nearly as good. Unless they have been cut down, forests usually dont end in a solid mass of forest, they thin out and then stop. The other place that map design was good was on the water.
Story / Instructions -- 4 -- The story, while it did have some elements of Japanamei, was good and creative. It would have been a five except for one thing. In the first mission, it doesn't tell you how to win.
To the map maker: -- Makken was fun to play and I enjoyed it. One of the reasons you didn't get a higher score was that I was trying to be as objective as possible. I hope you have some idea of what to change.
Final thoughts -- Makken was fun and did give me about an hour of enjoyment. I think it did deserve a 3.8 which isn't a bad score. I think that should peple continue playing AoK for a year, we will be able to expect great things from Dragoon Elf. The one major problem was that, due to extensive promotion in the Scenario Design Forum, I went in to Makken expecting something much greater than what I actually got.