This 5 scenario Campaign tells the story of the rise of Roman Empire. You play as a Roman and you have to conquer villages, armyies, cities, countries and empires. Same all??? Well I wouldn't say that! Just see it and belive it.
Scenarios are fully detailed and realistic. There are ofcourse triggers in most of the scenarios. Also I have created the map of Roman Empire to go with the every scenario (every single one differs). The story line is not as huge as History, but its good enough hehe.
Scenario 1: YOU v Germanic villages
Scenario 2: YOU v Gothish Army (yes just like in Braveheart - 'I hope you washed your arse, it's about to be kissed by a king' HeHe)
Scenario 3: YOU v Macedonia
Scenario 4: YOU v Spain
Scenario 5: YOU v Syria
(The civs used are ofcourse the once provided so I couldn't use a civ i didn't have eg. Syria, So I used what I had available. Hope you wont get affended. Remember it's just a game.
"Roman Empire_The God That Failed" is a simpler campaign with some basic FF and 1V1 B&Ds.
The first scenario starts off slow, with the player tasked to destroy 3 primitive tribes using a swarm of skirmishers that appear all over the map, and a single onager. This takes awhile to accomplish as you must wait for the onager to arrive to actually kill TCs. Next up was a battle map where the passive AI awaited your attack, and the player was given a stronger army, including siege onagers. Even after you win this battle, you must track down the AIs last unit, an exploring light cavalry. This state of affairs kept up the entire campaign, resulting in a dull, slow paced playthrough.
There wasnt much of a challenge present even on hard, the player can generally take his force and just overpower the enemy to achieve objectives. In scenario three, for example, you get war elephants, cavaliers, onagers and trebs to destroy a small fortress guarded by maybe 30 normal camels. Scen4 has a B&D with one enemy who has a completely crippled base layout the AI cannot cope with.
Every scenario brings its own concept but the way its presented is quite straightforward. There isnt much to shake things up in an unexpected way for the player.
Map Design 2
The maps are roughly on par with random maps.
There is the barest minimum of objectives and hints, with no story ingame, winning\losing messages, etc. There is a decent bitmap, though its used for all 6 missions with slight variation. There wasnt exactly much history presented, and some environments didnt make sense, like scenario1's germany has massive deserts
Final Thoughts: Its a somewhat below average campaign.