This is the second submission of "Pretty Deadly" because of my being a rookie at uploading. The Idea to make the map came after seeing and/or playing hundreds of other maps the people that visit and run AOKH made. I thought, though my history with AOE has only been a few months, I would try and give something back. A story line is erupting in my brain but not yet ready enough to create a single player scenerio at this time. So, on to the map. It can be played online or of, with one player or two. Each player starts with a lone villager and a ton of wood(to prevent cutting all my trees down). Each player must rebuild a society and ultimately an army to overtake the other four players kings or by conquest. I had some other ideas for triggers but can't seem to get them to work in a multi player scenerio. I left the four basic "kill the king" triggers so if you can spot what i did wrong then let me know. Not to give much more away I will tell you I spent a lot of time on making the map "pretty" and hopefully that alone will be some pay back for everyone's hard work I was able to see. Thank you for trying out the map and special thanks to the guy at AOKH for helping me get this map up here. Oh yeah make sure you check your scouts report when playing! ;)
||The Conquerors 1.0c
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|Author||Reviews ( All | Comments Only | Reviews Only )|
Pretty Deadly is a multiplayer build and destroy map made for the purpose of playing on a visually pleasing map. There are several issues which need to be addressed, however.
I'm sorry, but build and destroy maps don't appeal to many people who play in the Custom Scenario rooms. In addition, there is little room for building, and you must cut down hundreds of trees just to be able to build anywhere. The terrain also lags considerably. There is also a major bug that if you lose your king, every player loses, meaning no one can win.
Suggestions: Fix the major bug and give the players more room to build.
Although all players start out basically even, the winner eventually comes down to whoever controls the center of the map, which holds all the gold and stone on the map. In other words, it's a scrample to send a unit to get control of the GAIA fortress (including several Bombard Towers) that protects the mines.
Suggestions: Don't put a GAIA fortress in, or scatter mines all over the map.
There really is no creativity to a B&D map, but I will give points to the nice ideas for map design.
Suggestions: I hate giving suggestions for creativity. This is really up to the author on what he wants to add.
Map Design: 5
The strong point of the scenario, considering it was one of the focuses of the map. Visually appealing terrain, but the paths seemed a bit too... closed, created by lines of trees. I'll give the designer the benefit of the doubt.
Suggestions: The map design is fine, although I would personally not line the paths with one tile wide swafts of trees.
I am truly amazed at the instructions the author wrote on what would appear to be a simple concept. But he did a nice idea explaining the layout of the map and giving good scout info.
In conclusion, this map really isn't suited for multiplayer, and I really can't see the benefit of playing this over a regular Random Map, because the terrain tends to lag. However, check it out, even if only to get ideas for eye candy.