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Bloodshed

Author File Description
The One Wraith
File Details
Version: The Conquerors
Number of players: 2
This is yet another blood map, but this one is slightly different. You get ranged, cavalry, and infantry heroes, all of which upgrade. A unit type will upgrade every 100 kills. Only one type of hero will upgrade at a time. Raazings increase your pop limit. There are also other bonuses which you must figure out how to get. Are you still reading? Just download it and find out.

NOTE: YOU MUST HAVE THE THIRD PLAYER BE A COMPUTER.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
DarckRedd
Rating
3.6
Breakdown
Playability3.0
Balance5.0
Creativity3.0
Map Design5.0
Story/Instructions2.0
Bloodshed, by The One Wraith is a Warrior's Blood style map on which two players throw never ending waves of hero units at one another. Both players receive villagers and naval units.

Playability: This scenario, unfortunately, is a good idea gone wrong. The nature of the fighting is that players attack each other none stop, but unfortunately, the author used an odd spawn system for creating soldiers. Rather then have a set number of solders, the author had a looping create object trigger for each unit. This means as the player moves each soldier off the creation zone; a new one appears, in spite of the number of units the player already has, giving him a potentially infinite number of units. However, certain objects are tasked. The authors spawn system is very difficult to understand. Also, each player has villagers who can construct hundreds of castles all over the map. This all leads to a stalemate in which both players can neither advance nor retreat. So the players reach and equilibrium. A note about the naval element: the canal is to narrow and your ships get stuck and can't advance. The units that can advance arrive in small groups and are cut down by enemy ships.

Suggestions: Consider putting in some triggers that "mix up" gameplay, so as to break stalemates, such as killing all units in the center of the arena, or a spell casting system.

Balance: The map is well balanced, too well balanced, in fact. As mentioned above, the map reaches a stalemate that neither side can break out of. Other than that, the map is symmetrical, and both players receive the same units and upgrades. Technically, this is a five.

Suggestions: None.

Creativity: This is a standard blood map with ships and buildings added. Players can construct castles, towers, walls, and gates. Naval units are a nice addition, but this is flawed, as mentioned above.

Suggestions: Difficult to rate. The map is definitely creative, but these elements are flawed.

Map Design: The map is completely symmetrical. It doesn't really need to be expanded, since with all the units running lag would become a problem.

Suggestions: None.

Story/Instructions: The instructions were confusing and incomplete. The author doesn't make it clear how to win, and you can get "special units" by accomplishing special objectives, however, the author doesn't really make it clear how to accomplish these objectives. Also, a number of features, such as an area that causes units to gain attack points over time, aren't even revealed to exist. The author did explain which units appear when players reach certain numbers of kills, but these can't make up for the poor instructions.

Suggestions: Fix the instructions by making the special objectives and other features clear.

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Rating
3.6
Breakdown
Playability3.0
Balance5.0
Creativity3.0
Map Design5.0
Story/Instructions2.0
Statistics
Downloads:733
Favorites: [Who?]0
Size:14.31 KB
Added:03/05/04