The old rickety ship creakes as a seamingly eternal onslaught of waves pound the ships hull. Sir Darrien of Tyr, a Paladin and member of the Most Noble Order of the Radiant Heart, surveys the situation from the deck. The Ship is moving along the Sword coast for the meeting between Darrien and his men with Lord Arachnos, Lord of Arachnos Castle near Waterdeep. Darrien is safeguarding a mysterious amulet, one given to The Order by Arachnos's nephew. This nephew, Savon, told the order it was an amulet of righteosness and his uncle needed it to hold of against the Orc attacks from the spine of the world. To Darrien, the amulete seems to a mysterious aura about it. The constant barrage of waves masked the approach of fiendish intruders. Perhaps thieves, Darrien thought. He knew the day would end in battle, however, and he knew the intruders had come for the amulet. That was the last Sir Darrien remembered, as he woke up in the Amnish city of Athkatla. Sir Gailin was the only other Paladin who was apperantly with him. The amulet gone with his memory, Darrien sets off to get answers, about the mysterious intruders, the amulet, and why he has ended up in Athkatla with only one other comrade.
||The Conquerors 1.0c
Hey, I would like to thank:
Enrique Orduno: For testing and bug fixing, without you I might not have finished this.
Nazgul Lord: Testing
Talon Karrde: testing
Angel Tyrael: For accepting me into punk, so I would be inspired enough to complete this scn
Shykre: I don't know, just thought I'd thank him, and testing a little
Sorry If I left you out
Crusader14 - SCN Punk Team
|Author||Reviews ( All | Comments Only | Reviews Only )|
Although Stan made several good points about the “Forgotten Realms” campaign, I have to disagree on the score received. There are two area in Stan’s review which I believe were not fair, and therefore I have decided to add a review for this great campaign.
Playability is one of the two most subjective categories in scoring, now with that being I don’t feel that this campaign deserved a 1.0 in playability. It is true that we are assigned with many tasks in the beginning, but the reason behind this was to help the gamers understand what they have to do. Furthermore, in this campaign you can actually cheat. As an illustration when you command the large army you can avoid your objective and use it to complete the game. Also, it’s a pity for the fatal bug, which allow you to win the campaign. However, I did find this campaign enjoyable and fun, but I feel that if the fatal bug had been removed, then this campaign would have scored high.
The balance was fantastic, and it’s obvious that the designer of this campaign has done a great job making sure that it was hard but challenging. I died a couple of times because of losing my heroes, but I was able to manage and win. This game deserves a high mark because the balance was dead on.
In terms of creativity, I have to say that this campaign uses a variety of trigger concepts and this actually enhanced the gameplay experience.
The map design was very good and detailed. I have to say that it wasn’t far from a 5.0, but some areas of the map were a bit lacking. I also feel that the big city could have been designed better because it was too flat perhaps in contrast to the countryside.
According to Angel SpineMan “If there are instructions but no story, the max score is a 3”. Now, I must say that this campaign had instructions and hints, therefore it deserved at least a 3.0. In addition, the story was actually pretty good and interesting, and this is definitely above average.
In short, if you are interested for a sweet and challenging campaign I suggest you download this one because it is well worth it.