Field Battle by Larko2004 is simple fixed force map in which two players lead equal forces against one another. Although the map is good, in theory, it was riddled with flaws.
Playability: Although it is possible to squeeze a little fun out of this map, it is far too simple to be enjoyed. Either player's force is too large to be moved around effectively, as each player’s force is composed of over 200 units! Also, there is nothing that makes this map interesting, other than the fixed force battle style of map. Finally, the large armies create much lag.
Suggestions: Make either player’s force roughly 80 units. This is much easier to move around, and would run better on slower computers.
Balance: Since both player's forces are identical, and the map is even. Technically this should be rated a five.
Creativity: The map is very simple. The author essentially placed 200+ units on a map and had them fight each other. The one creative thing that saves this scenario from receiving a 1 in creativity is the win condition: rather than wipe out your foe, you merely have to kill your enemy’s king. Creative elements might include a moral system, or a rewards-for-kills system that one sees in many Warriors’ Blood maps. Or, you could have units retreat from the enemy once their king is killed, rather than have an immediate victory.
Suggestions: Discussed above.
Map Design: This could have been so much more than it was! The author might, for instance, include a river dividing the armies. Perhaps both sides might come from different regions. Blue, for instance, might come from a snowy, mountainous environment, or Red might come from a heavily forested region.
Suggestions: Download Blacksmith utilities to learn how to create good looking maps. Experiment with objects to develop your own map design styles.
Story/Instructions: The author included a small plotline, although it boils down to the two kings threatening one another.
Suggestions: Perhaps the author could include a prologue/cutscene that shows the events leading up to the battle, or include a more detailed history section in the scenario's instruction screen.
Overall: If your willing to endure lag and a monstrously overlarge enemy force, this is a somewhat enjoyable map.