Please leave some comments about the scenario. I'll really appreciate them.
Posted on 11/22/09 @ 03:05 PM
A solid multiplayer RPG in a traditional format, six players with one computer ally and one computer enemy. The game is entertaining intially, however long widing paths, repetitive journeys back to the start and enemies which are very difficult to kill without several players make for frustrating and sometimes boring gameplay.
Some players start with more attack, more gold, and more HP than others, lowering the balance. Also, the odds are stacked against the players, while being challenging this is worth note.
The game is traditional, to the point that it sticks rigidly to the traditional format. There are units that aren't usually seen, however, such as hunting wolves. The fact that they do not have visible attack values makes for unpredictable fighting.
Map Design: 4
The forests are believably mixed in to provide a visually superb experience. However, the map was made in a winding fashion, much to the annoyance of the players.
The instructions provided were enough to make the scenario playable, however, map revealers over bosses would make the player's life a lot easier, as well as hints on what stats players should invest in.
The "easy" mode was hard in itself, and I feel that players need both more gold and more warning of when they will get it.
A unit in the town is necessary so that the player can increase their stats remotely. This would save a lot of time running back and forth and make the game experience much more enjoyable.