This is the demo of my first campaign for use on the web.This campaign contains the first mission from the campaign I am working on.
Almost everyone has died and you have to lead a group of people to a cahtedrial to burry the dead king. It's a very easy and simple scn. but all the triggers work and the rest of the campaign will be better. Post a comment if anything is wrong so I can fix it.If you hate the scn, tell me what I can do to fix it. The next one which i am currently working on will allow you to hire mercenaries, hire boats for transport, and your people will have to eat.
This Campaign has much promise. The Map design was interesting, and very creative. However, it was not a total loss. You start with a small and manageable force to move your beloved king to your allies Cathedral (Does this remind you of Barbados’s?). Even though he said to go south along the path, I traveled east and met no opposition along the way. With my head held high, I walked into my Allied base without harm. While I was waiting for my units to get to their final destination, I ran the 'Marco polo' cheat to see what my enemy units were doing. Lo and behold, they were walking right into my Allied heavily fortified base. Then I thought, "Good now I get to see some units die." Did they get killed? Nope. They just glanced around the base as if saying, "Look at those nice Castles and Towers" and then exited stage left. The Campaign itself was a good start. If the creator adds in a couple triggers, changes the diplomacy issue with the enemies, and adds in an AI, It would easily be in the 3+ range.