The Life of Saint Germanus - 429 AD
429 A.D. The Life of Saint Germanus
||The Conquerors 1.0c
||Role Playing Only
It is a RPG (a single) inspired by medieval chronicles written by Venerable Bede, Gildas and Nennius.
The events take place in the 5th century England.
From Bede, A History of the English Church and People
A.D. 429. Bishop Germanus saied to Britain with Bishop Lupus. A Few years before their arrival, the Pelagian heresy had seriously infected the faith of the British Church. Although the British rejected this perverse teaching, they were unable to refute its plausible arguments, and wisely decided to ask help from the bishops
of Gaul. Their unanimous choice fell upon bishops Germanus of Auxerre and Lupus of Troyes, whom they appointed to visit the Britons.
The two bishops had sailed half-way on their voyage from Gaul when they were suddenly subjected to the hostile power of devils, who were furious that such men as they should
dare to recall the Britons to the way of salvation. Germanus called upon Christ and cast a few drops of holy water on the waves, directing his companions to join him in prayer. God heard their cry and their adversaries were put to flight, and they arrived safely at their destination.
The majority of the people readily accepted their teaching, while the authors of false doctrines made themselves scarce. At length they dared to challenge the saints. The venerable bishops then fed the torrents of their eloquence from the springs of the Apostles and Evangelists. The lies of the Pelagians were exposed, and unable to defend any of their arguments, they admitted their errors.
Germanus hen gave sight to the blind daughter of a tribune. He took some relics from the tomb of Saint Alban, and deposited relics of the Apostles and other Martyrs.
Meanwhile the Saxons and Picts joined forces and made war on the Britons; and the latter called on the saintly bishops for help. Strong in faith and fresh from the waters of Baptism, the army advanced; and whereas they had formerly despaired of human strength, all now trusted
in the power of God…
Having restored peace to the island and overcome all its enemies, both visible and invisible, the bishops prepared to return home.
That was history. As for the game, Bishop Germanus usually knows what to do. Just follow him and the instructions he gives. Keep eye on him - Saints are also mortal and may get into trouble in a strange land.
It is a part of a whole series of Early Medieval England campaigns which we hope to submit to your attention in the nearest future.
Any criticism would be much appreciated. Nothing we create is perfect,
but it is worth trying to bring at least something to perfection.
ENOTH DESIGN TEAM
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
I played this scenario on hard and found it to be easy.The bright side of this scenario is that I didn't encounter any bugs.
This was a role playing scenario,where the whole objective was to convert all the natives.
There wasn't much creativity involved in this scenario.Neither with map design or triggers.
It was a fair map design.It did have some elevation,a little eye candy and the terrain looked o.k.
The story was unique but not much content.As for the instructions they were short & sweet.
In closing i wouldn't reccomend downloading this scenario unless you just want to convert alot of natives.
429 AD The Life of Saint Germanus is a single scenario, a RPG style interactive cut-scene. It is part of the five set Early Medieval England series by Enoth. The story follows the "History of the English Church and People" by Bede. You play Germanus and Lupus, Bishops of Auxerre and of Troyes that were sent to England to stop heresy infecting the faith of the British Church.
PLAYABILITY: The interactive cut-scene has no pace. It starts with a boat trip from south to north, later a long walk by Germanus to retrieve a relic, followed by walking monks to watch a fight, another walk by Lupus and a boat trip of Germanus. There was not much to do for the player, apart from converting five monks, one villager and some enemies if you played on hard. If you succeed to get Lupus killed you don't loose which is a bug as he is needed for the continuation of the cut-scene, apparently a trigger checks if both Germanus and Lupus are on board of the transport. Later in the game, the author omits often the view change which led to a major bug. After the enemies defeat, Lupus starts walking and by following him I lost the game repeatedly, as meanwhile in the south, Germanus' transport got shot by Scottish longboats. Following Germanus instead would have been the right option, witnessing another miracle. 2
BALANCE: The scenario was played on moderate and hard. The scenario is an interactive cut-scene, its goal is to tell the story of Germanus and Lupus and it is in the intention of the author that there will be no struggle to survive for the player. The lost screen tells you: "I wonder, how did you manage it?" From the review tutorial: “One important item to note about scoring the balance category for scenarios where no fighting takes place, such as cut-scene scenarios, some puzzle scenarios and some rpg style scenarios, is that just because the player cannot die in such scenarios, that doesn't mean the scenario isn't balanced. You also need to take the author's original intent into account, giving the author some benefit of the doubt. If the author never intended the player to face a struggle to survive, then there's no reason to knock down the balance score if there isn't any fighting. So keep in mind that you do need to take the intent and goals of the scenario into account when scoring the balance category, especially for those scenarios where fighting is not included."
Even though the authors’ intention excludes a struggle for the player, the cut-scene does have a mild concept of balance. Its climax is the fight of the British against the invading Scots and the fight is well balanced and difficulty level dynamic. On moderate the British triumph easy, while on hard the Scottish win and the player has a little action converting enemies. Taking all of the above, especially the intent and goals of the scenario, into account the rating is a 5.
CREATIVITY: There wasn't much creativity in this scenario, some well placed triggers, history and story telling is to mention. 2+
MAP DESIGN: Custom made, slightly better than random map quality, with some terrain mix and elevations. 3+
STORY/INSTRUCTIONS: The good impression starts with the author’s description page, informative history section, clear objectives, enough hints and a small story following the wonders ascribed to Germanus. The scenario has an introductory bitmap which I saw in other of Enoths’ work and IMO a designer should provide a different BMP for every upload. There were some spelling errors, even though English is not the designers’ first language, this could be better. 4
OVERALL: An interesting approach to tell a story via an interactive cut-scene.
OBSERVATIONS: It is unusual for the Enoth Design Team to post a scenario which lacks in play testing.
SUGGESTIONS: Set the trigger to make the player also loose when Lupus dies. You have a looping task object trigger for Germanus to board the boat going back to England, the same should apply for Lupus on his way to the inn or change ownership for the cut-scene parts. You change view for the "devil", the arriving in England, the first miracle and Albans' relic, after that none. Add view changes for Germanus arriving back in Gaul; then follow the boat until the enemy longboats get destroyed and add a text to the sequence explaining the miracle; you need another view change for the healing of the lame, the text passes while Lupus is at the inn.
IN CLOSING: I recommend all of Enoths’ work; just enter his name in the search section. If you are interested in the Early Medieval England series, the other downloads are: The Martyrdom of Saint Alban; 410 AD Romans leave Britain; 449 AD Hengist, Horsa and Vortigern and 635 AD Aidan comes to Northumbria.
It was very well done, but boring. Thanks.