Wow. This is an cool AI. Like, you never see computers counter your unstoppable Treb siege with their own Trebs (intentionally) plus, the computer know the precise maximum range of the trebs... took some time for my cav squad to reach there, by the time if they're really lucky. Good work on the kick-a$$ AI.
Posted on 11/14/99 @ 02:00 AM
Very good. Make good use of a large army of combined units in
defense. Besides excellent use of trebuchet, it uses
monks very smartly. Don't be surprised if your trebuchets are
Posted on 03/30/02 @ 12:00 AM
This ai is very nice. This ai can only be beat if you attack it very early on. After the castle age, this ai is nearly impossible. It used trebuchets great, and uses quite a few monks. It will also usually build tons of unique units, unlike most other ai's, especially the standard one. It still doesn't build a lot of cavalry or infantry, but it builds lots of siege weapons, unique units, monks, trebuchets, and villagers to make up for it. It will also launch a huge attack if it builds up enough.
However this ai can be beat pretty easily in the dark or fuedal age, or early on in the castle age. It also won't respond to any taunts at all, even "attack now" etc. Also, it doesn't expand its empire very far, I found that it will sometimes resign too soon. But overall, this ai is very good.
Posted on 08/18/02 @ 12:00 AM
oh man. this ai is totally weak when it comes to a battle between teutons in a blackforest match.
this ai start out good until it hits mid-feudal age. this ai just wastes its resources all on making villagers and making an army......esp. when the enemy starts attacking like the scenario i ran. and dam the teutons were adv. like mad and kickin ur ai a$$. this ai just kept on making armies in feudale age without adv. to the next level/age. many more comments but i will save it for later
Posted on 10/24/02 @ 12:00 AM
a cool AI!
Tanneur99 Official Reviewer
Posted on 03/16/03 @ 12:00 AM
this excellent AI was created for original AoK and a pop limit of 75.