Here is a zip with three very basic and simple passive.per files. Soldiers stay in their places and don't walk about, while villagers build farms, gather resources, and look busy. There is a text file in the zip for more info.
I'm amazed no one has reviewed this utility yet.
I found this utility to be very useful in that the military units stand still, but the villigers do their jobs. I have allways hated needing to do separate "Task Object" to make villigers work the farm or what not when the AI was on immobile units.
This AI performed its task just as you said, "Soldiers stay in their places and don't walk about, while villagers build farms, gather resources, and look busy."
Well, this a great AI, DEFINATELY worth the download! It's neat to be the first person to review it too!
[Edited on 02/25/07 @ 12:54 PM]
Possidon Official Reviewer
Posted on 02/03/10 @ 03:47 PM
OMG! An AI by Ingo van Theil! This AI is great. it makes all of the villagers look busy but makes all of the soilders stay still unless attacked. If they are attacked the other soilders comee to the aid. There are 3 AIs
1. AngryBrother.per: Soldiers stay in their places. If one of them gets attacked, the others will come to his aid within a radius of 30 tiles.
2. Passive.per: The soldiers are more passive. They react within a radius of 20 tiles.
3. VeryPassive.per: The most passive file. Soldiers stay in their places and only help each other within a tiny radius.
A great AI for scenario designers. I can't belive I've only just found this.
Posted on 07/23/20 @ 09:22 PM
I love that I accidentally found this! Trully, I have an old porject which just won't work becuase of the AI. I was triggering the enemy units to do stuff and they just receive other commands and do very stupid things, like abandoning their positions before I come and attacking other NPCs. As many others said, this AI seems just perfect for scenario and campaign design, thanks a lot! Now, I have the idea of having 2 players with different AI. One with this and one with some combative AI, to assault a base when sent, and I can just Change Owner to change their behaviour. Finally, I can get back to work to some interesting full campaign, thank you again!