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Downloads Home » AI Files » ScAvEnGeR's- Post Imperial DM Experts A.I

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ScAvEnGeR's- Post Imperial DM Experts A.I

Author File Description
iX_RouGhNeCk_Xi
File Details
Version: The Conquerors 1.0c
; ALVONN LIMJOCO Post-Imperial Age DeathMatch AI FILE
; *2nd Edittion
; CURRENT ZONE NAME: SoLiD_ScAvEnGeR / KDC_xRAISTLIN__
; www.SoLiDclan.2ya.com
; Finished On: 16TH OF FEBRUARY 2002
; This AI file is used on a NON-WATER MAPS
;
;IN THIS EDDITON THE DEATHMATCH A.I USES THE "HUNS" CIVILIZATIONS ONLY
;
;THE SCENARIO A.I USES ALL TYPES OF CIVILIZATIONS
;



===================== WHAT DO I DO AFTER THE DOWNLOAD? =====================


YOU NEED TO PLACE THE ALL FILES ONTO YOUR AGE OF EMPIRES II- AI FILE

C:\Program Files\Microsoft Games\Age of Empires II\AI



===================== HOW DO YOU ACTIVATE THE A.I? =====================

DEATHMATCH:
START THE GAME AND LOAD UP SINGLE PLAYER, THEN STANDARD GAME.
DO THE NORMAL DEATHMATCH SETTINGS WHICH SHOULD BE:

DEATHMATCH
MAP: ARABIA (ANY LAND MAPS)
DIFFICULTY: HARDEST
REVEAL MAP: EXPLORED
STARTING AGE: POST-IMPERIAL
POPULATION: 200
VICTORY: CONQUEST
TEAM TOGETHER
LOCK TEAMS
-RECORD THE GAME IF YOU WANT

AFTER THE SETTINGS PICK YOUR CIVILIZATION, AND THEN PICK THE COMPUTERS CIVILIZATION.
CHANGE THE COMPUTER IN TO THE AI WHICH IS "_ThE_ScAvEnGeR_ (AI)"
( IF YOU DONT KNOW HOW TO CHANGE IT, IT'S THE SAME WAY YOU PICK THE CIVILIZATION )
OR THE SETTINGS, BUT YOU CLICK ON THE COMPUTER'S NAME iNSTEAD.
/
SCENARIO:
IN THE EDIT SCENARIO, CHOOSE A BLOOD TYPE SCENARIO SUCH AS; INFANTRY, ARCHER OR CAVALRY BLOOD.
GO TO THE PLAYERS AND PLACE THE PERSONALITY AS "_ThE_ScAvEnGeR_ (ScEn)"
THEN SAVE IT AND YOUR GOOD TO PLAY...


===================== FAQS ABOUT THE ARTIFICIAL INTELLIGENCE =====================


_ThE_ScAvEnGeR_ (AI)

THIS PARTICULAR A.I IS FOR POST-IMPERIAL AGE DEATHMATCH PLAYERS.

THE A.I WEAKNESS IS AT THE START, EARLY ATTACKS WOULD BE PREFFERED.

IT IS CALLED TDO_ScAvEnGeR (Novice), IT'S FOR PLAYERS IN THE LEVEL OF INTERMEDIATES AND EXPERTS.

THIS A.I IS USED ONLY FOR LAND-BASED MAPS.

IT USES THE CIVILIZATIONS THAT I LIKE TO USE:
Brintons \ Celts \ Franks \ Huns \ Mayans
Mongols \ Persian \ Saracens \ Spanish \Turks

PICK ANOTHER CIVILIZATION FOR THEM, THEN IT WONT WORK...

Finished On: 30TH OF MARCH 2002



_ThE_ScAvEnGeR_ (ScEn)


THIS PARICULAR A.I IS FOR SCENARIO GAMES.
THIS A.I IS USED FOR "FIXED UNITS AND SPAWNING/BLOOD SCENARIOS ONLY"
SUCH AS: ARCHER, INFANTRY, CALVARY BLOOD.
IT USES ANY CIVILIZATION

Finished On: 11TH OF MARCH 2002



THANKS ALOT FOR DOWNLOADING MY ARTIFICIAL INTELIGENCE
LOOK OUT FOR FUTURE EDITIONS...

ENJOY!!!
SoLiD_ScAvEnGeR / KDC_xRAISTLIN__



; ALVONN LIMJOCO Post-Imperial Age DeathMatch AI FILE
; *2nd Edittion
; CURRENT ZONE NAME: SoLiD_ScAvEnGeR / KDC_xRAISTLIN__
; www.SoLiDclan.2ya.com
; Finished On: 16TH OF FEBRUARY 2002
; This AI file is used on a NON-WATER MAPS
; It Uses The Following Civilizations ONLY:
; Brintons\Celts\Franks\Huns\Mayans
; Mongols\Persian\Saracens\Spanish\Turks
AuthorComments   ( All | Comments Only | Reviews Only )
Rowdy Yates2 Simply Awesome, unbeatable by me as of 6 games, I am playing on Woodlands Map, really kewl setup, but this ai rocks, HARD, It doesnt seem to need resources, I had at a save, when I check, destroyed 2500 units of theirs, they were using Mayans, I had Chinese, I had over 100000 gold accrued and over 350000 wood but they didnt have over 2-3% of that and were mounting yet ANOTHER attack on me.I had the attacking me within first 3 minutes on a medium map and from there look out. A real challenge, No pushover! This is what i was looking for, but maybe more than I bargained for!!

Great work!

Rowdy yates2
kichinto The way the Devastation Ai works, is that it builds military forces very quickly and often deals a fatal blow to enemies right at the start. The Devastation Ai is especially deadly on open terrain, where it is able to quickly get to the enemy and devastate everything in its path.

With Devastation (Huns) against Alliance 3.7c (Teutons) on a coastal map, hard setting, tiny map, Devastation won in a game time of 15:19. For the same settings, with Alliance 3.7c as Mayans, Devastation won in 9:47.

For Devastation (Huns) against The Duke (Mayans) on a coastal map, hard setting, tiny map, Devastation won in a game time of 8:30. For the same settings against the Ottoman Ai, Devastation won in 13:15.

In team play, same settings, except for a larger map for four players, Devastation (Huns) & The Duke (Koreans) v. Seljuks (Goths) & Alliance 3.7c, Devastation and The Duke won in a game time 20:46. First Devastation destroyed the Alliance in 10:30. Then Devastation finished The Seljuks at 20:46, which ended the game. The Duke started building a wonder at about 6:00, and finished the wonder at about 13:00.

Devastation uses up its gold very quickly. It's better if Devastation is paired with an ally that builds a strong economy and periodically tributes Devastation and lets Devastation knock out the enemies. Devastation does try to keep its economy going,though, by mining gold, trading, gathering relics and so forth.

BTW, the Ottoman & Seljuk Ai's can be downloaded under "The Turks [DM]" by Marksman. For the above tests, I was using variants of the Ottoman & Seljuks that would build boats.
kichinto Sorry, I meant to post the above comment for the Devastion Ai. Here, I meant to say thank you very much to iX_RouGhNeCk_Xi for the ScAvEnGeR Ai, which gave me the idea for the Devastation Ai, and which is based in significant part on ScAvEnGeR.
AoC_DaVe Rowdy Yates2, the reason why he just kept on building up and up on military is because he uses the 'cc' which he used to cheat his resources.

So everytime his resources went below 2000, his resources had 3000 more added.

So it is practically impossible to beat him unless you destory all of his military buildings.

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Rating
4.0
Statistics
Downloads:1,665
Favorites: [Who?]0
Size:7.17 KB
Added:03/31/02