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Downloads Home » Best Files » Zycat-AI Version 1.01

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Zycat-AI Version 1.01

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Version: The Conquerors 1.0c
This is an update of my A.I.

Changes from previous version :
- Made it much more aggresive in Random Map at Hardest difficulty, flushes are more frequent (and harder, too).
- Now it will train Infantry on Post Imperial Death Match, last time it won\'t even when using infantry civs.
- Improved strategies on Post Imperial Death Match.
- Fixed some issues with Post Imperial Death Match.
- Fixed some civs\' Random Map strategies.

For those who never downloaded this A.I before, here\'s a list of features :

- No cheating, except at hardest (by No Cheating I mean no cc-whatever commands, not even strategical only cheats).
- Handles any map size, any pop-cap.
- Handles standard map types, custom maps (Random Map Scripts) are considered as a mixed map.
- Handles any game type.
- Full economic management (gatherers, market, and resource management system).
- Fast upgrade through the ages, while maintaining survivability.
- Civilization specific strategies emphasizing every civ\'s strength.
- Team Cooperation between Zycat A.Is.
- Player Interactivity (chatting and responds to taunts sometimes, but does not taunt).
- Random Personality.
- Human player friendly.
- etc.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
zergs It does so to further decrease the difficulty on lower levels. If you want to play against AIs at their best ability, make sure to chose at least hard difficulty.

[Edited on 03/21/11 @ 09:37 PM]

AGT_Ishan I tested this vs Snake 8.4 by UnfairestEel and Zycat lost by a huge margin. Game lasted ~45 mins.I'll try to get the recorded game up somewhere soon.
Promiskuitiv Well this AI is incredibly old and i don't think the author is still working on it.
But the author of Snake is still active and probably happy to hear that. :)
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