|
Author |
File Description |
Zycat |
Posted on 07/21/02 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
This is an update of my A.I.
Changes from previous version :
- Made it much more aggresive in Random Map at Hardest difficulty, flushes are more frequent (and harder, too).
- Now it will train Infantry on Post Imperial Death Match, last time it won\'t even when using infantry civs.
- Improved strategies on Post Imperial Death Match.
- Fixed some issues with Post Imperial Death Match.
- Fixed some civs\' Random Map strategies.
For those who never downloaded this A.I before, here\'s a list of features :
--------------------
- No cheating, except at hardest (by No Cheating I mean no cc-whatever commands, not even strategical only cheats).
- Handles any map size, any pop-cap.
- Handles standard map types, custom maps (Random Map Scripts) are considered as a mixed map.
- Handles any game type.
- Full economic management (gatherers, market, and resource management system).
- Fast upgrade through the ages, while maintaining survivability.
- Civilization specific strategies emphasizing every civ\'s strength.
- Team Cooperation between Zycat A.Is.
- Player Interactivity (chatting and responds to taunts sometimes, but does not taunt).
- Random Personality.
- Human player friendly.
- etc. |
Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Enraged Orange (id: RoboPaul88)
Official Reviewer |
Posted on 09/08/02 @ 12:00 AM
-Zycat-AI Version 1.01
-by Zycat
To review this AI I watched it play 5 games against other AI's. Here are its results:
Game 1:
Zycat vs AllianceThunda
Winner: AllianceThunda
Game 2:
Zycat vs The Dragon
Winner: The Dragon
Game 3:
Zycat vs Standard Computer AI
Winner: Zycat
Game 4:
Zycat vs The Duke
Winner: Zycat
Game 5:
Zycat vs Gothmog II
Winner: Zycat
Zycat played poorly in its game against AllianceThunda. It was the only 2v2 game (the rest were 1v1) and one Zycat was quickly defeated. The other soon followed.
On its next game, against The Dragon, Zycat played pretty well but was overmatched. Zycat advanced through the ages too slowly and didn't play aggresive enough. The Dragon's assault dragged on for about 30 minutes, but at last Zycat was defeated.
The third game, against the Standard AI, was won quickly by Zycat. Playing the Chinese, it started to attack in early Castle Age and didn't stop. The computer lost quickly.
In the fourth game, against The Duke, Zycat started building an army quickly, but didn't need it, as it won a relic victory. The Duke played surprisingly badly (maybe it was some map setting) and didn't put up much of a fight.
The final game, against Gothmog II, was again won by Zycat. Gothmog gave it a good run, attacking three times, but Zycat's early flush had weakened it badly and in the late Castle-Imperial Age Zycat came in and finished Gothmog off.
In Conclusion: Zycat-AI is among the best AI files available on the blacksmith. It manages its economy superbly, places buildings well, and most of the time builds up a large and diverse army. The author obviously put a lot of time into this AI. Good job, Zycat!
Good Points:
- Great economy management
- Expanded a lot and well
- Collected relics quickly and well
- Was able to build a huge army
Bad Points:
- Is weaker with some civs
- Is sometimes too slow
|
GuyB |
Posted on 12/31/02 @ 12:00 AM
Great job this is by far the best AI I have played against! |
Weisi the Great of Stavka |
Posted on 08/08/03 @ 12:00 AM
I tested this on 2 levels: Hard and Hardest
Pros: Combats monks by researching Heresy
Much better naval combat
Fast Relic snatching!!!
Bads: Creates small armies and sends them repetitively against impossible enemies. Poor Siege weapon protection |
gdement |
Posted on 10/08/03 @ 12:00 AM
I like this AI, it's well written and effective.
I've tried this AI in 4 games so far against multiple other AI's. 3 of the games involved 4 teams of 2 players on each team, and the other was a game involving 4 single players. Zycat won 2 and lost 2. Considering his odds in each game were 1 in 4, this is a good record. I should note however that one of the wins was really a stalemate - I ruled all the living players winners.
There is a bug at the bottom of
"Zycat-SeaConstants-125.per"
The line
#load-if-defined cUSTOM-MAP
has a typo, the 'c' of course should be a 'C'
I just happened to hit this bug because I routinely run on the custom map script "The Unknown" with pop. 125. I checked the other SeaConstants files and didn't see the bug in those.
This script uses the map type to determine if its on an island. Unfortunately that means it doesn't work well if it gets an island on custom map types. One of the games it played in ended in stalemate, because it was on an island but never built more than a few galleys, and never tried to invade anyone. Zycat's opponents didn't do any better, hence the stalemate. Perhaps if some amount of time passes, and Zycat hasn't found any meaningful number of enemy buildings on a custom map, he could decide he's on an island. |
gdement |
Posted on 10/17/03 @ 12:00 AM
There's a typo bug at the bottom of "Zycat-SeaConstants-125.per". The line
#load-if-defined cUSTOM-MAP
causes a parser error, obviously the "c" was meant to be a "C". I checked the other SeaConstants files and they all look fine.
I mentioned this in my review, but I'm not sure anybody reads those so I'm posting it here also. Nice AI! |
four hundred babies (id: Lord_Fadawah) |
Posted on 05/11/04 @ 12:00 AM
Zycat has obtained a reputation for being one of the great AI scripts, but I had mixed feelings when I took it on a road test. I played a few games with it, and beat it every time. It doesn't rush very well, and wastes resources on expensive gold-costing units which can easily be countered. I got to the castle age three minutes ahead of it, and after that it was just mopping up. But it performs very well against other scripts, however. ATEX-Zenith was the only one in my AI script collection which was able to keep up a consistent win ratio of 75% against it, when playing on a non-rush map. The feudal age is definately not its strong point. It can flush, but castle/imperial is its forté. It doesn't rely heavily on siege, weakening it, until late until the game. However, it balances unit groups well and raids the enemy economy. A fine AI overall.
RECOMMENDED FOR
-- AI Wars
-- Intermediate Players
NOT RECOMMENDED FOR
-- Expert Players or Newbies
-- Flushing |
Bud The Chud |
Posted on 07/29/08 @ 09:54 PM
I have a problem. I am trying to create a custom scenario for myself and I want to use to Zycat ai for one of the opponents. However, when I go to test or play the game is crashes to the desktop. What could be causing this >? |
Keisari Tapsa |
Posted on 02/01/11 @ 11:36 AM
I can't respond to this AI's question about map type. It does not matter what I write into chat. The AI will soon just say that it thinks it's playing on land map. |
TheLaughingMule |
Posted on 02/01/11 @ 11:47 PM
The best place to go for answers to your AI questions is the AoKH AI & RM Scripting Forum:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=t&fn=28
|
WigWam |
Posted on 03/20/11 @ 11:21 AM
I don't know zycat was ment to play Britons. But when I take zycat as Britons on an Arabian map they kill there first villie (is this a tactical thing I just don't understand?) |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 8,602 |
Favorites: [] | 2 |
Size: | 134.00 KB |
Added: | 07/21/02 |
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