Author |
File Description |
Zycat |
Posted on 07/21/02 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
This is an update of my A.I.
Changes from previous version :
- Made it much more aggresive in Random Map at Hardest difficulty, flushes are more frequent (and harder, too).
- Now it will train Infantry on Post Imperial Death Match, last time it won\'t even when using infantry civs.
- Improved strategies on Post Imperial Death Match.
- Fixed some issues with Post Imperial Death Match.
- Fixed some civs\' Random Map strategies.
For those who never downloaded this A.I before, here\'s a list of features :
--------------------
- No cheating, except at hardest (by No Cheating I mean no cc-whatever commands, not even strategical only cheats).
- Handles any map size, any pop-cap.
- Handles standard map types, custom maps (Random Map Scripts) are considered as a mixed map.
- Handles any game type.
- Full economic management (gatherers, market, and resource management system).
- Fast upgrade through the ages, while maintaining survivability.
- Civilization specific strategies emphasizing every civ\'s strength.
- Team Cooperation between Zycat A.Is.
- Player Interactivity (chatting and responds to taunts sometimes, but does not taunt).
- Random Personality.
- Human player friendly.
- etc. |
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Vviinncceenntt |
Posted on 07/22/02 @ 12:00 AM
Why the main.per cannot be opened? The computer is so stupid! |
Zycat
File Author |
Posted on 07/22/02 @ 12:00 AM
Make sure that you installed it properly in its subdirectories (select "use folder names" when extracting using WinZip, etc.) |
Zycat
File Author |
Posted on 07/23/02 @ 12:00 AM
No, don't. Put them on their folders. The files that must be put in your AoC A.I folder is Zycat.ai and Zycat.per, all else goes to the AoC A.I folder\Zycat-AI
You must extract them with recursive subdir (they'll automatically create the subfolders for you). |
Vviinncceenntt |
Posted on 07/23/02 @ 12:00 AM
I put all files to AI folder and when I start playing in game(random map, death match, scenario......with info:timer=00:00:00, score of all players=0), a box appeared to tell me that it failed to open main.per(I forgot the exact name:p); although I continue the game, the computers with your AI did be very stupid! |
Macdaddy |
Posted on 07/26/02 @ 12:00 AM
I like KC and JoJo but at some point I am gonna want to hear something else. What file should I delete or what can I change to stop this? For those who have not seen my review first AI I have tried and I love it compared to Computer! |
Macdaddy |
Posted on 07/29/02 @ 12:00 AM
Hey just tried to FC against it and it kicked my butt. Very good once it is in Castle. game lasted over an hour with me resigning. (on Hard) |
Zycat
File Author |
Posted on 07/30/02 @ 12:00 AM
Huh? Never encountered that before, thanks for notifying me.
Probably it's time for another patch. A.Is are never complete ;) |
DarkAngelBGE |
Posted on 07/30/02 @ 12:00 AM
Hey, Zycat my friend! Well done! I have one advice though: delete all the chat-local-to-self lines, because if somebody starts a game with more than 3 zycat AIs then the error will appear "String table full" and only 3 comp opponents will run properly the rest...you know. so simply comment those lines and everything is fine ;) |
GuyB |
Posted on 12/31/02 @ 12:00 AM
Great job this is by far the best AI I have played against! |
gdement |
Posted on 10/17/03 @ 12:00 AM
There's a typo bug at the bottom of "Zycat-SeaConstants-125.per". The line
#load-if-defined cUSTOM-MAP
causes a parser error, obviously the "c" was meant to be a "C". I checked the other SeaConstants files and they all look fine.
I mentioned this in my review, but I'm not sure anybody reads those so I'm posting it here also. Nice AI! |
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