This version reinforce scouting after castle age. No changed much from old version.
The file is very small and can be download easier(if your conection is slow).
This version can work independently(without taunts).
If you want taunts, download ID 179 "AzKing v1.1 with taunts" plz.
I was impressed by this AI, in 1v1 Aztec battles it beat the standard AI, the Duke v1.6, and Zycat v1.1 before losing to AllianceThunda Xtreem. In the first game, AzKing won an easy victory simply by pushing its borders and attacking in Imperial. After that quick win, I ran a 1v2 game, pitting AzKing against two computer opponents. It lost to a relic victory, although it was only seconds away from destroying an enemy monastery. This was the first game where AzKing did a flush, it was not strong, but did some damage. Against the Duke AzKing won a long and drawn-out victory, after losing some territory early. The win against Zycat was not easy. The map was Mediterranean, and AzKing did not build a single dock. Zycat's mastery of the seas kept AzKing at bay for a very long time. It's final strategy, which impressed me coming from an AI, was to let Zycat waste its resources in small raids against AzKings's heavily guarded base, and then attack with a huge army after most of the map's resources had been exhausted. AllianceThunda Xtreem was able to defeat AzKing without much trouble though, mainly because of it's much faster speed.
This AI usually is a boomer, and against faster AIs, that can be bad. Other than that, the only things keeping this AI from a 5.0 are its limitation to the Aztecs, and its extremely poor play on water maps (in a test I ran with it against the computer on Islands it never built a single dock). If xian_n improves AzKing's water map performance and adds support for other civs, this AI will be among the best.