I submit the azking AI 5 days before, but it isn't post that time, so I submit it twice, and today I find there are 3 AzKing in the web page...^o^
Since I have get the ID, I submit this BOOM AI I made few months ago, I think it is a good AI using foot soldiers.
sorry , this one is the same as ID 179..please delete it.
xian_n File Author
Posted on 10/22/02 @ 12:00 AM
the name of it is the song of the World Football Cup..:)
Posted on 10/12/03 @ 12:00 AM
It's a good Infantry AI for human players. And it's rather fun to practising flush with 2 AI boom. It's very useful. thanks.
Edit: It has some extra-resource added (minor cheats), but anyway the author has declared it so it's not necessary to criticize it.
[Edited on 08/03/05 @ 01:12 PM]
Posted on 10/03/04 @ 12:00 AM
Boom's name is actually a misnomer -- it is a flush AI. At around 12-16 minutes into the game it will attack with spears, militia and skirmishers. While the initial attack can be effective if you aren't prepared for it, it upgrades late, so if you out-tech it you'll be safe. It manages an economy well, but is at a disadvantage since it switches straight to farming too rapidly. A clever thing it will do is use multiple lumber camps at different locations. As it advances, it follows a pattern. 20-23 vill feudal, flush, late castle, and then it adds additional town centers. A problem is that it sometimes has periods of town center "downtime", especially in the late game where it will often stop making vills altogether. It continues attacking aggressively, but has problems that are addressed below.
As mentioned before, it upgrades slowly. Most intermediate players will get both wheelbarrow and double-bit axe upon hitting feudal, but your AI is slow in getting both. Ditto for upgrading in general. In the imperial age, it will still be using feudal-age skirmishers. It won't get blacksmith upgrades for some time, so unless it overwhelms the player in the initial flush it doesn't really have a hope. Perhaps worst of Boom's flaws: it doesn't make cavalry. Even late in the castle age, when its skirmishers and swordsmen are being trampled by waves of knights, it won't change the units it trains. It doesn't make enough spearmen to stand a chance against a determined knight attack, and you should be able to do damage against it even with light cavalry.
In the late game, its economy starts doing screwy things. It will let its farms run fallow, and start sending villagers to mine gold and stone in enemy territory -- even if it has plenty of minerals at home! I suggest further playtesting past the feudal age to detect these bugs.
Overall, a fast and agressive AI that is great at flushing, but much weaker in the castle age and beyond.