|
Author |
File Description |
Hector Ocampo |
Posted on 12/11/02 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Just take a look on this few words:
Tested on 37 games.
35 won
2 lost
Enemies: Zycat V1.01, The Duke AI version 1.6 and Yakuto2
A must download and a must try. If you are planning to play against it, try on hard mode unless you are an unexperienced player or newbie. If you are an experienced and very good player try hardest mode.
You can play nomad map, Islands, archipelago, metropolis and others including all the standard maps.
If you are an AI scripter take the challenge to try your AI against this and have fun!!
Please report any bugs |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Warturtle |
Posted on 01/02/03 @ 12:00 AM
Well balanced AI. It is playable on any pop limit, any random map and almost on any scenario, it could be played almost with any setting. It doesn’t have any instruction for king of the hill, defend the wonder, etc. maybe it is a less importance lack. I haven’t decrease the rating for this, but it could be great to have this AI as complete as possible. It makes good gob on maps like Archipelago, nomad, islands, metropolis, graveyards. The AI plays very fine on land map or mixed maps, it makes between 30 and 34 villies on dark age. In my opinion they are a lot of villies, however it works quite well. The AI reaches castle between 19 and 23 minutes, depending on the civ and if it is a land map or water map. It is a non predictable AI. Sometimes it attacks extremely strong, sometimes it works like a defensive AI. Impressive response to early attacks, inclusive when it doesn't have any military unit. It works fine with allies and sometimes it makes very good job helping the allies.
When it is on castle age it builds a TC almost immediately and it began to train monks. This is a very strong point. It build a second TC some minutes after castle research. Very interesting to see it on archipelago or island maps.
Extremely good on economy, strong when attack. Strong defense. A very good job was done here. However it uses weak military units on castle or imperial in conjunction with strong units, IMO I don’t think it is a good idea but actually it doesn’t care on the results, this AI has a good quantity of won games.
I think the author could do an impressive job if he works on new and better versions.
In few words: Amazing job in a small file, with a good opportunity to be excellent in the future. My rating 4.5 |
Errkalla Grozhny |
Posted on 01/27/03 @ 12:00 AM
I must respectfully disagree, in part, with Warturtle's review. This is an awesome Ai. Beatiful economic management, though it could feudal a bit sooner. It deals well with water maps, including trade thereon, unlike most other Ai's. Generally quite aggressive from castle age on. Yes it does start out with a low powered mix of forces, but they are well balanced, and the economic chaos caused by their more or less unrelenting assault, generally collapses an opponent quite quickly, especially in conjunction with an ally of the same Ai.It is the current 2vs2 champion among the Ai's on my computer,beating out many of my past favorites, The Duke, Missionary Monkey( an excellent defensive Ai), Zycat, and Farmertron. It bested Farmertron in under 56 minutes. Apparently the 2 Farmer's were unable to establish who was the sling and who was the shot! This is, thus far, the finest example of an Ai i have had the pleasure to experience. I see very little need for any improvement. Awesome job Hector, Keep up the good work! |
HGDL v0.8.2 |
Statistics |
Downloads: | 6,189 |
Favorites: [] | 2 |
Size: | 20.84 KB |
Added: | 12/11/02 |
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