I have tested SirBafford against the excellent Mexico AI by Hector Ocampo and against Zycat.
In both tests the games ran over 2 hours, after which I called it a stalemate, however, SirBafford had a much higher score thanks to its defensive approach. Still updating, it currently has random strategies using one kind of unit with a few siege units. I will add a mixed unit strategy as well and improved countering units. I also hope to add full civ support and more map support.