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Downloads Home » AI Files » Kosmos v2.41

Kosmos v2.41

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(Updated on 01/19/09)
Author File Description
bari
File Details
Version: The Conquerors
This AI is a non-cheating AI.
This AI has 17 strategies(archer rush, skirmisher rush, scout cavalry rush, etc.).

Properties
- Game Type : Random Map
- Map : Arabia (land map)
- Starting Age : Dark Age
- Population : 125-200
- Civiltizion : Any

[version1.42] 12/28/2003
- bugfix
- improved booming
100 villagers: 35:54 (best time)

[version2.10] 11/28/2004
- bugfix
- improved army behavior

[version2.41] 1/19/2009
- much improved booming and Imperial age attack
AuthorReviews   ( All | Comments Only | Reviews Only )
Skull
Rating
5.0
Rating: 5

This is an outstanding AI. Smart Scripted, many Details and many good Strategies.

Of course not all Strategies are equal in strengh and/or useability

It is preferred for open LandMaps and is definately a must have !!

Well done, great work !
flamerule
Rating
4.0
This AI is great. It's much more fun to play against than the normal AI, it's many strategies will keep you intrigued for a while. Kosmos is also very challenging mainly due to it's efficient economy and the huge armies it will create. And although it is designed for Arabia, it will also work reasonably fine on other land maps.

Nonetheless, it is still far from perfect. First, I never saw it really rush. It does attack during the feudal age but usually quite late since it is delayed by the armies size.
But the main problem I've encountered with this AI is that it exhausts itself quite quickly. In games that last over 1h30 (starting in dark age) you'll quickly fine yourself facing an army of skirmishers, pikemen and/or light cavalry. I'm aware that this is mainly due to the fact that it's non cheating (Which is quite pleasant) but it should use the market more often, try to take over gold mines and steal relics... Speaking of which, most of the time Kosmos won't bother to pick relics up.
Kosmos' tactics could be improved also. For example, except if being in very strong numbers or having siege surport, it should stay away from castles.
It would also be nice for it to sometimes build walls and to use unique units more often.
You could also easily adapt it to other land maps. The only fault that it commits on them (that I've noticed at least) is the habit it has to build lumber camps all over the map.

Anyways, you did a great job creating this AI and i'm looking forward for any improved versions. Very impressive work, I encourage anybody to give it a try.

[Edited on 12/24/05 @ 09:26 AM]

DuckOfNormandy
Rating
5.0
Rating: 5
(A very strong AI with many amazing charachteristics)

Additional Comments:
I would give a smaller rate but it is really unpossible (:D) since:
- It is a very strong AI
- It has many strategies for each civ
- These strategies aren't mere variations of a theme, but they include very unique elements such as forward towers and forward raxes
- Amazing army management: launching an attack, an army walking forward and backward staying in a place till the AI decides to attack seriously is a must see
- Many others.
Anton Synytsia
Rating
5.0
Rating: 5
Really challenging AI.
During the game it was always the first place.
Its strategies are amazing.
I play it with IS_Mashine 8.0, TheHorde, and with Chamelion.

Thanks ;)

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HGDL v0.7.1

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Rating
4.8
Statistics
Downloads:9,652
Favorites: [Who?]5
Size:51.87 KB
Added:08/20/03
Updated:01/19/09