When I downloaded this file, I was interested to see how the scripter would handle making a Castle Blood AI. It is a fairly large chore, as there are many Castle Blood scenarios, all of which are different. When I searched the Blacksmith with "Castle Blood", I got eight hits! I decided to try it out with CSG_DiabloNight's Castle Blood Millenium scenario, the highest rating Castle Blood out there. I played against seven AIs, three of which were standard. I was a bit surprised, but the standard AI actually performed better then the Castle Blood AI. Castle Blood AI simply streamed units at your base, and I could slice his units to death with arrows. I was able to attack in a huge wave, and destroyed its castle. Even a newbie should have no trouble beating it. The standard AI kept its troops at home for a while, and then also attacked me in a huge wave, almost killing me. The tactical side of the AI is breathtakingly stupid. I was able to destroy its castle with ease while it still had large pockets of troops exploring the map. I respect that it is difficult to make a truly versatile Castle Blood AI, but couldn't the scripter at least have made it defend a bit better? It trains troops rapidly, and if villagers are avaliable it will construct buildings. It researches every technology avaliable, in the event of a Castle Blood that starts in the Dark Age. Overall, not very challenging in single player or multiplayer, but could be useful in a campaign or scenario. If the author decides to write further Castle Blood scripts, I recommend learning how games are played on Castle Blood, and improving upon that.