This AI is very poorly written, and it's obvious that not much work went into it. It says in the readme "AI must be viking of it will not work", but I found that there doesn't seem to be much difference. I tested it on a variety of maps, and it played poorly on all of them. For one thing, it cheats. Second, it never advances to the feudal age. There are also some annoying bugs that almost drove me wild. When you start a game vs Food Chain, it immediately begins spamming "Will you please be my friend?" over and over, about once every second. I typed "2" and it seemed to understand: "Then it will be war to the death!" But a couple of seconds later, it send "will you please be my friend?" again! Arrrk! I have nothing against AIs wanting to ally with human players, but it should send a message once, and then shut up. In Food Chain, the AI just spams messages nonstop, and nothing I could do would make it stop. Evidently the scripter has not heard of the "disable self" effect. And then there is the matter that it doesn't play properly -- it stays in the dark ages, even though it cheats to gain masses of resources. You can kill it with a flush easily, it only makes a few militia. The goal of all AI scripters is to produce an AI that provides as near a multiplayer game as possible. Well, look elsewhere, folks, because this isn't it.